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Discussion Forums » Counter-Strike
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CGCS S2?

1. 
 16/11/10 08:49pm
Rookie
Ok laddies finals are upon us so naturally my thoughts are around S2.

What worked and what didnt in the league? has our server switch brough up some nicer pings for you lads?

Funding apps are off for extra funding for CS1.6 as we had a good season with some great participation from the teams so hopefully S2 we can up the ante somewhat ;)

We also have the option to move CS a bit closer to CSS in terms of rego fees, naturally that comes with advantages as we can increase the prize pool as we dont keep your rego fees, a suggestive amount would be

Invite: $75 per team
Main: $50 per team
Amateur: $25 per team

Are teams comfortable paying that now that we have established the league?

I think adding a second AM division is justified aswell so more teams can get involved.





2. 
 16/11/10 08:55pm
EDITED
Regular
Wouldn't have a problem paying more rego fee's to CG

I don't think a second AM division would be worth it as the teams that are/were in the AM division were either slut/teams that didn't show up to half of their matches.. perhaps just an open league instead rather than a second p2p league running at the same time would keep these teams interested whilst not ruining the fun for those who paid?
3. 
 16/11/10 09:02pm
Regular
after seeing how well s1 went, im sure the more money wont be a problem for teams thinking they can win :D

only thing that was abit fucked up was scheduling of matches... but other than that :D
4. 
 16/11/10 09:18pm
Regular
^
5. 
 16/11/10 09:29pm
Badass
I dont think people will have a problem paying a tad more money id assume it would be fine, and yeh as u suggested if theres enough numbers a 2nd Amateur division could run with top 2 from each group (8 teams per group) going into the 4-team finals.

Main problem throughout the league were imo the servers, but the new ones seem to be better but still not great for melb.

Other problems which should be finalised are a few of the rules which were very loosely enforced or not at all. For example:
- Roster changes throughout the season (imo teams should be allowed to add their 8 players from the start then have it locked the whole season once it starts, bar extreme circumstances, but whatever the rule is it needs to be decided upon and properly enforced).
- Rescheduling matches (I thought it worked great on the nights/times that were set, but obviously the 'allowed 1 reschedule' rule wasnt properly announced and caused issues. Again, regardless of the decision it needs to be set in stone and enforced).
- Recording POVs etc (Apparently being fixed via an auto-record next season which would be good).
etc

Just a general tightening up of the rules
6. 
 ScM
 16/11/10 10:38pm
Rookie
also shall be trying to get some more admins to come help out with matches, as it was just the 3 admins the entire season lol,so anyone keen to help is more then welcome ^_^

roster changes will be the biggest rule to fix/enforce however we do it, as so many teams died or changed their entire roster this season, if we didnt allow it there would of been a shortage of teams lol so we did our best to try keep things fair with who teams added.
7. 
 16/11/10 10:45pm
Regular
I think there needs to be a rule implemented that states a player has to play X amount of matches to be able to play in the finals, my suggestion would be half games + 1. So for season 1 5 games.
8. 
 16/11/10 10:50pm
EDITED
Badass
That'd be a good rule to have, but only if roster changes are allowed. If teams get 8 players from the start of the season then theres really no need to have it.

Also if you did have it i think 5 games would probs be a bit too strict, maybe 2-4 max. For example: We only used 6 players the entire season, so we werent exactly chopping/changing players, but 2 of them only played 4 games so wouldnt have been eligble.
9. 
 16/11/10 11:08pm
Rookie
With the 3 problems #5 said
- Teams decided to add players without saying anything. Also, as #6 said, there would be a heaps of forfeits had we not allowed it including loss of many teams. Id also assume that not allowing other players would just lead teams to using those players on other accounts which is already hard enough to detect.
- As for rescheduling, we didnt want to encourage it otherwise it would occur every week but provided both teams agree, we didnt see much harm caused. If players had an issue before hand and not left it to last minute, they could of easily msged an admin and informed them.
- Regardless of whether povs are auto-recorded, teams tried to use this as an excuse for losing and trying to force a forfeit. Theres very little a POV can show that a hltv cant and the fact teams requested POVS before even watching the hltv made this pretty obvious. That being said, teams should have read the rules properly.
10. 
 16/11/10 11:35pm
Rookie
Okay thanks for the feedback guys, as for scheduling over in CSS we allow teams to reschedule when needed but they need to inform the admin for their group and the other team by monday night and organise the reschedule with the other team and report in the changed date/time. Works fine for the most part.

Servers/ Melb issue its weird as over in CSS we have people pinging from 5-35 if your anywhere in Au 45 if your NZ then 75 for WA players (WA players play on that ping quite happily as they are used to it). Its tricky sorting it for you melb guys as i know you CS'ers are very sensitive to ping as your heavy lanners so ill keep investigating options for you.

Rosters: again ill quote CSS system where you have 8 player cap but you must retain 50% of your core 5 to qualify for the finals with 3 changes allowed per season total. This covers AM teams that are very unstable but also pro teams who always only have 5 on the roster.

keep em coming there has to be more out there :>

11. 
 16/11/10 11:57pm
EDITED
Badass
I dont think there was anything wrong with the only allowed 1 reschedule rule, just that it wasnt handled very well as not all teams were aware of it. Really you want as few games as possible rescheduled, and i thought this season was pretty good in that regard with very few games not being played.

Regarding roster changes, i think the CSS rule is a bit too flexible (same as the reschedule rule for CSS), and it should be a bit more strict than that. I know this season there were issues with a few teams dropping out as rajsdad said, so wasnt much that could be done, but if teams are seen changing players when they're not allowed to they should be stopped from doing it (u cant assume teams will let admins know of roster changes because they just wont).

All in all i really dont think there were too many problems and it was a great season, so i wouldnt be suprised if there wasnt much else people had to say tbh
12. 
 17/11/10 01:23am
Regular
Was a well run comp, other than the few minor things the str1zl mentioned felt good to play those games over 7 weeks and I look forward to next season :D
13. 
 17/11/10 02:24am
Rookie
if other online comps have the courage to ask 100$ per team, i dunno why CG couldn't raise up the entry fees a lil more. It would only make it all more exciting at the end + less people would forfeit( which was annoying this season). I guess people have a life/other commitments etc.. but at the end of the day teams would be less willing to forfeit if more of their money is going to waste. I'm not saying raise the entry prices to something ridiculous.. but like maybe make a poll on dice and ask the community how much max they would be comfortable paying. Assuming everyone was quite happy with the first season, people would only want to make this season more exciting i would think. This would also keen up the top tier teams and encourage them to have solid lineups etc.. just my 2cents.

other than that, was really well done. :)
14. 
 17/11/10 12:50pm
Regular
talnoy you got the respect from a lot of people now and your community is legit + trustworthy so for that thankyou
15. 
 17/11/10 12:56pm
Rookie
I think the comp ran pretty good par a few things that were mentioned here.

Some suggestions;

- get rid of the POV rule or have an auto record system for this
- announce the 1 reschedule rule and implement it properly
- If there is enough interest for a 2nd ammy comp then by all means

But yeah i think a very successful first season and really looking forward to the second. I use to have an auto record POVs system for the sydney lan comps so I can help you set those up if you like.
16. 
 17/11/10 01:32pm
Badass
there was a POV rule??
17. 
 17/11/10 01:54pm
Regular
The biggest issue i find talnoy is the roster cap. The main differences between the 1.6 and source communities is that the 1.6 community is a LAN community. As such we will only have 5/6 players on a roster. A 70% played rule to play finals may be superior to the 8 man roster strategy.

My second biggest gripe is EAC. It does not work, makes my net lag, makes my PC lag and I have to use a laptop to play on EAC. If people are going to cheat they are eventually going to get caught.

Thirdly a better more well defined punishment system for degenerate behavior and cheating would be much appreciated so that a steel scenario doesn't happen again.
18. 
 17/11/10 02:02pm
Regular
lol @ people still cheating in 1.6.. so bad
19. 
 17/11/10 02:07pm
Noobie
What is the point of recording a POV if you are going to use EAC?
20. 
 17/11/10 02:18pm
Regular
in case somebody peaks under the train isles or flash bugs you can use POV to verify whether it was on purpose or not incase of text etc. amongst you can tell whether people are cheating because it smooths information less (hltv is only 12mb big where-as POVs are 90-120mb big)
21. 
 17/11/10 03:09pm
Regular
i think the current mutiny rule is perfect and should not be changed
22. 
 17/11/10 03:27pm
Regular
sv_pausable 1

roster is max 8, implement a (must play a % rule) IF you are added "after week 6 for example".

Rescheduling should be allowed, worst comes to worst you can always play 2 matches in 1 night (like EPS Nordic/Germany)
23. 
 17/11/10 03:53pm
Regular
Was a pretty good season my only concern was with the servers (which did get better as the season went on) but they were noticeably worse then others I usually scrim on.

Part of this im sure though as to do with my net which is awful

24. 
 17/11/10 04:19pm
Regular
i really dont know about the eS team anymore because of recent problems i think ill be making a ammy team, saying that ill be glad to help out in admin games
25. 
 17/11/10 05:32pm
Rookie
#19. The point of recording POVs is so that teams like my last cg match can request POVs for no reason what so ever other than trying to swindle a win that they couldn't earn. <----- sarcasm

HLTV and EAC should be sufficient and if CG feel POVs are necessary then we should have them auto recorded. This way there will be less disputes and less work for the admins. Teams should also not be allowed to request these POVs, they can report a suspicious player and if admins feel its warranted, then they can request that players POV.

I don't know about everyone but I love the CG servers. they are not the best servers in the world but I get decent enough rego on them. Much better then the ipgn comp servers (for some reason the ipgn bookable servers are 10x better then the ipgn-comp servers).
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