After the feedback and ideas from the initial plan for DICE Nats 2010, a meeting was held between the admins and contributors from various states to discuss ideas.
Before I go ahead, it's encouraging to see the number of people contributing ideas and willing to help out. It's with shows of support that events like this will continue to run.
The date that's been penciled in is the 4th-5th December. Originally I pushed for it to run over 3 days, but given the fact that this will be the 3rd national event in the space of 6 months, most players couldn't commit the time and money. So that idea was thrown out the window.
Being a two day event, it introduces a new set of problems. Fitting in 2 groups of 6 teams within the one day is an impossible task. Given that each match runs for 1 hour, games would begin 10am and finish at 7pm - without taking into account any breaks for lunch, dinner or the usual issues with PC's and setup time. MidCity would want us out of there by 5. The finals itself requires a complete day on it's own as each game is played 1 at a time at the B1GLeague studio.
The obvious solution is either A. Scrap finals at B1Gleague or B. Reduce the number of finalists. Option A isn't viable because that's the selling point to a lot of sponsors which means we're left with option B, reducing the number of finalists from 12 to 10, or possibly 8 - reducing the teams however also reduces the prize pool (less invites, less quals etc).
Getting into the logistics of the event, running qualifiers outside the host state (Melbourne) doesn't bring in much, if any money for the finals at all. A quick calculation based on best real case scenarios means the cafe's take $4,800 from registration costs.
Hence the idea of running everything online ensued: 6 online qualifiers with 2 invites each at $20pp. Given that each online event attracts 12 teams, it gives us $7,200 to work with or $9,600 for a full 16 team turnout. With no costs going to venue hire, the ability to provide complete autoberths to some teams also become a realistic option.
The group stage for the finals will be played online, and the top 6 teams (3 from each group) will be flown to Melbourne for a LAN finals AND compete for a decent amount of cash prizes. The idea though is not sitting well with some already.
So here are the problems the event is facing. We'd like to hear your opinions and ideas on how to solve them.
Help us by answering these questions:
Would you play online qualifiers?
Does the format of the final matter?
Is it too soon for another Nationals?
Would an online (P2P) league be better in the interim?
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
We are all aware of the con's of having online events/qualifiers so hopefully that isn't something the masses dwell on when discussing what are the best options for DNC2010.
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? Yes given that venue hiring would mean lower prize pool, post-groups played at lan anyway
The main problem is monetary prizes facing the nationals because low attendance means less of a return to organisers. Take the Sydney Qualifier for ECN, it netted a total of $100 from 2 events with 4 teams to each.
Does the format of the final matter? No
Is it too soon for another Nationals? It is for me because of exams, but obviously it would suit others
Would an online (P2P) league be better in the interim? Yeah, keen for that
1. It doesn't clash with any events
2. If it's to be a perpetual event then skipping 2010 wouldn't make any sense
3. December was selected because November for most people is exam period
im not trying to be rude i just wanna sus out any potential flaws and stuff
Though online qual isn't a 100% accurate test of a player's true skill, perhaps making changes to the structure of the online qual(s) would change people's opinions.
At the end of the day, spunj is right - Online Quals are the way to go for Aussie Esports, even though quite a lot of us (all of us?) much prefer lan quals.
obviously don't just cater for a few year 12's, there's hardly anyone as young as us left anyway
No - as long as it doesn't change
No - a lot of people never went to the last one
No - IPGN is doing its job
Would you play online qualifiers? Yes. I would actually say this is preferable depending on amount of teams turning up at quals.
Does the format of the final matter? Not for me personally, although groups is preferable.
Is it too soon for another Nationals? Talk with CG, as you said it seems they will be hosting an event. Maybe take into account that. Depending on dates, I think December is fine.
Would an online (P2P) league be better in the interim? Probably not. Would not garner enough interest and probably die like CEVO. DICE/CG one day online comps would be better imo
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? If playing the qualifiers online meant there were autobirths, then no an online league doesn't trump an extremely competitive nats imo.
Online quals & LAN national finals is how they do it in the states and they suffer the same sort of geographical/logistical (ie. domestic flights, bad pings between east and west) issues that we do. I rate the idea. Should've happened sooner!
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
Having online qualifiers instead of lan is imo the very definition of sacrificing the quality of the competition purely for the sake of prize money (the qualifiers are, and should be, as much a part of the whole event as the nationals itself). A good quality competition is the most important thing, with prizes acting as nothing more than a bonus, and if we start scrapping the idea of lan qualifiers then we essentially scrap the whole idea of lan cs. In the end we'll be left with a scene thats exactly like the css with very few lan comps and very few, if any, lan teams with practically every team being interstate. Once ur at that point its near impossible to dig yourself out of it, so avoiding it is incredibly important imo.
I dont know about others, but the reason i play CS still is due to lan. If for some reason tomorow lan just ceased to exist i probably wouldnt play cs anymore, and thats coming from a guy that absolutely loves cs. Also I havent even begun to touch upon the whole unfairness and instability of online play, with huge problems such as massive ping differences, bad servers, people interping, people mwheel, cheating, etc. Fighting for national spots online is probably one of the worst things I can think of. My $0.02
2.no
3.no
4.no
Whilst I cannot guarantee this, but every time I played in an online tournament (years ago) the 'top' aus teams made it through! When it becomes tournament mode.. people fire up.
The quality of LAN will always be, hands down, the best place to settle everything.
I mean, it's worth giving it a try, right? It doesn't hurt to try because it's not like something bad will happen if the competition fails (which it won't).
We have to try new things. Let's find things that work. It works overseas so why can't it work here too?
Also is the whole reason about using online qualifiers basically for a bigger prize pool? If it is then I really disagree on using online at all.
If the nationals is to have a smaller team limit (8-12 teams), then the goal should be to get the absolute best of the best and have the highest quality nationals possible. Online quals could drastically affect this. You said yourself chris, if those 'bad' teams were to get through (which is very possible) they would just lose horribly at the nationals... who the fuck wants to see that? Especially when there are other good quality teams that could be there instead but are missing out.
All the randomness factors aside that i previously listed which can affect results.. people are willing to cheat online just to win a mousepad, or even for no reason at all. You seriously think some people wont have a crack at cheating when theres fully paid flights to an interstate nationals on the line? Its not even worth taking the risk.
Also other issues that i forget to mention before include the need for some very solid rules regarding the use of interstate players (assuming the online qualifiers are still state-based) otherwise it will be very open to abuse, and figuring out a solid payment method which i know has been a big issue before when george and i discussed doing pre-payments for lan qualifiers.
just my 2 cents i dont want a battle bye!
edit:A League would be good too
Dave has been on the receiving end of one of the major problems of online comps, is this colouring your view javid?
-No
-No
-No
Online quals = WAHEL at nats. See ya there b0iZ.
One nats a year with online quals would get more people lanning, imo. If some randies start putting in some good performances against top teams online, they might actually start turning up to lan, and not just thinking they are wasting a day of there life getting romped at lan by some filthy nerds.
@Dave - Eac can remove the problems of 16bit, terp, mwheel, sprites, etc etc... so that shouldn't be an issue. If scrubs want to cheat to get an invite to nats, that's pretty filthy and you can bash them when they get there.
Give it a chance, imo.
Does the format of the final matter? Yes
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
Does the format of the final matter? No
Is it too soon for another Nationals? Flexible
Would an online (P2P) league be better in the interim? No
Trying something new wont hurt, how about sommi's post on inviting new teams because of a nice prize pool (potentially added by sponsors), online quals would help more with this.
Online competition needs to be on top of whatever existing LAN comps there are, otherwise you're just sacrificing a part of the LAN scene in the hope of attracting a few new players to LAN. But if there's even less LAN comps to play I don't see the point.
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
#31 i disagree, if they play cs why not come to a lan and just play? i've been to a few lans in sydney and i get owned every time from the best teams that doesnt bother me because i just play for the fun of the game.
DIOL means do it online now
maybe give invites to the top tier teams
iM/px.nz/arch/kbs because these guys are going to be in the nationals no doubt. (these guys pay 20-30 pp to add to the prize pool) = $600
without them wasting money to go to quals
and the rest which means 12 teams get a chance for a spot, 1 WA 1 SA 3 NSW 3 QLD 4 VIC
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
Giving invites to the top teams (lets use your examples im/px/arch/kbs) won't work because it eliminates 4 spots that would have generated a lot more money.
I only really have 1 problem and possibly 2 solutions.
How secure is EAC ? after reading the troll thread on esau im still not 100% convinced either way it is an adequate tool. The USA has ESEA which from what ive heard, is a much better PAY-TO-PLAY ANTICHEAT.
Moving onto the solutions (if you can call them that).
QLD - MELB ping wise is fairly bad, (MELB - SYD) (BRIS - SYD) isnt a problem. Can we still have region based online quals. I know when im scrimming even without EAC i feel more confortable scrimming against people from QLD for some reason i dont think they would cheat against other QLD teams...(doesnt really make sense i know but i still think its a valid point).
Cant we still have a LAN Qual per state (then run a few extra online ones at the end) ? In QLD we lose $15per player, but gain $15 per player. Realistically 1 qual (10 teams) earns 750 and loses 750. But probably 6 of those 10 would back it up at an online event so 750+. For the sake of lan!!
DDOS ? - can the servers handle it ? Last time we did anything remotely this big online was the StensGaming Invite, and it was heavily DDOS'd.
Would you play online qualifiers? Only if their was no Lan Qual AND the servers were decent (not IPGN Melb)
Does the format of the final matter? No, not at all
Is it too soon for another Nationals? No, im keen to run another myself :D
Would an online (P2P) league be better in the interim? Lets sort out Online Matches first (one dayers and quals - then look at a league).
Makes it much more fair IMO as it would be impossible to swindle an invite to nationals - benoR playing for the iM girls in an online comp problem springs to mind. You just wouldent be able to tell who was actually playing online.
Anyway, this would reduce the lan costs as only 4 teams wuold need lan computers = 4x5 + 3 comps for admin = 23 computers insted of the 40 usually hired. Will cut costs and ensure enough money is raised (even less computers are probably needed, maybe even only 13).
No need to thank me.
My opinion on EAC, and any anticheat for that matter is that it can never be foolproof. People are always going to try and find ways to bypass it, but I am confident in what EAC can provide. You have to take into consideration EAC is a subscription service, and the constant updates do show there is effort put into keeping the program one step ahead.
Ping disadvantages can be solved by moving the server which the qualifier is run on around in different states but are open to all teams.
1st qual - Melbourne Server
2nd qual - Adelaide Server
3rd qual - Sydney Server
4th qual - Brisbane Server
At the end of the day it's you're choice but I think more than enough people can you give you excuses why not to do it
We're not in the financial position to offer autoberths either with the low attendance in other states and cafe's taking that large of a cut (not blaming them here).
#46 gomez as well has some good points.
I really would rather play at lan then online, but I guess I also understand why online can be better for a qualifier.
But there are problems such as the ones gomez has talked about, ping/ddoss/etc..
Also I don't understand how it would work with say a team that has 4 in one state and 1 in another?
Are the qualifiers going to be run online as state qualifiers or?
So for eg. VIC teams play in a VIC server vs other VIC teams online for how ever many spots. QLD does same with their teams, and so on.
Or are all teams vsing each other from every state?
If we do it that way, how is it going to be fair on WA and NZ if they are vsing teams with much lower pings?
Also if we make the qualifiers the same rules for the invite as they are at lan, so say the core 3 rule.
How are we going to know 100% who’s playing on what team on the online qualifiers?
Sure we have the steamids but anyone can use anyone’s steamid.
Unless we go through IPGN with peoples IP’s and link the steamids up to see the right people are playing on them, that’s ok I guess.
As its an online qualifier, if there are a lot of say IPGN players who make teams and end up getting an auto birth from this, if they are all spread out all over Aust, isn’t this going to be more costly then having it as a state qualifier?
I am also 100% against using the IPGN servers, as they are totally terrible at the moment.
They used to be good ages ago but as of late they are bad.
Maybe if we use some DICE or CG hosted servers that have nothing to do with IPGN, they might be ok.
But honestly I would much prefer lan qualifiers.
Would you play online qualifiers? Yes, but prefer not to.
Does the format of the final matter? Depends, if we do the qualifiers and the groups online as your saying wont we be able to fit more teams in then? As you will then have two whole days for the finals?
Is it too soon for another Nationals? No? Hows this too soon its in Dec? Not next month.
Would an online (P2P) league be better in the interim? No, I would rather we try this nationals out, as online leagues tend to die out of interest a few weeks after they start.
Any way that’s just my opinion.
My idea of running online qualifiers on different servers is to help with ping differences. Using my example, there will be nothing to stop a Brisbane team from entering the first qualifier on a Melbourne server.
You do have a point with the wishful thinking of expecting 12 teams to turn up for each online qualifier, but I really think it can work if it were done at the right times - not 1 qualifier right after eachother. This is suppose to help the online scene too which directly 'feeds' the lan scene.
#53
As I said above there's no restriction placed on a Brisbane team (for instance) from registering for a qualifier that'll be played on a Melbourne server.
It might not be fair ping-wise to WA/NZ but but neither is holding a qualifier that adds less than $300 to the final. Online qualifiers is the best compromise. If those teams win against the ping odds then they are rewarded for it with an autoberth.
Who's who of playing the qualifiers isn't an issue. Teams are paying to play these online competitions, so if they are found to be using illegal subs then they will pay the consequences in the form of a DQ.
I think a lot of people are tied up on the possibility a random ipgn-style team will secure a spot, or even cheat to get there. My response is this isn't a regular scrim, there will be people watching for foul play. They pay to enter, and if they break the rules they lose their registration fee.
Does the format of the final matter? No
Is it too soon for another Nationals? No, not really
Would an online (P2P) league be better in the interim? I would prefer Online Comps/Events, One day comps are good. P2P leagues wont work in AUS ESports.
CG are allways here to help with servers.
I could get something coded as in STEAMID Checker bot. Just to see if the right person with the right steamid that signed up.
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
And george in #51 ted was pointing out that no qld team will play the qual thats on a melb server, likewise no melb team will play the qual thats hosted on a qld server etc (as everyone has pointed out in this thread online servers suck), so the numbers will be drastically reduced at each qual.
You do realise there has been only 3 lan comps in melbourne this year? With similarly low numbers in syd/qld. Compare this to last year with all 3 main states averaging 1 comp per month (11-12 per year). There are fewer and fewer lan comps happening, and reducing that number even further will only help kill the scene more than it already is dying atm.
Keep the lan qualifiers, and if gaining prize money for the nats is for some reason an issue (even though it shouldnt be), then hold some 'fundraising' tournaments (both online and lan) prior to the nats. We have exactly 4 months until the nats occurs, so there is plenty of time to do it. And more comps + more money = everyone wins.
Test out running some paid-to-play online competitions (which should be done regardless tbh) with like $10 rego per player with prizes like $200/$100 for 1st/2nd, still leaving you $300-500 of leftover money, depending on turnout, per comp held.
I dno, but there simply HAS to be a better way of getting money (money which isnt even really needed tbh) other than simply scrapping lan comps.
1. the possibility of cheating
2. the ONLINE factor
3. the ping issue
4. my own personal preference to play on lan
the advantage do outweigh the negatives because
1. setup costs minimal (no internet cafe charge)
2. time delays minimal with organisation - (because of being run online beedee and his crew can control the whole show by themselves)
3. No setup time for players, (usually we’ve got the whole..we need to setup..fix our settings..mics..warmup whereas at home your all setup no drama in setting up)
4. money goes directly to the finals
5. coverage guaranteed
6. and the best teams, will always be the best because it is infact a team game and tbh teams that have that strength in being a team...will always win
Now I personally would still prefer LAN, but it just sounds so much easier to run these online quals and then again...if people are worried about the whole online factor, we can structure the qual in a way that you get many matches to prove your position in the finals? I’m not sure how you wana set that layout but I think a really cool idea is to do something similar to Brisbane’s point system that they have,
Maybe drop the rego money a little and run 3 online quals in each state with this point system in mind? that way there would be a bigger prize pool for the finals? Not sure just an idea.
In final, i think its worth a shot, i mean if it fails we will at least know for sure that it is not a future option and aside from that if we do decide to keep the lan qualifiers, id opt for daves idea with the p2p fundraising comps, it wouldn’t hurt its a good idea to run those comps regardless you will almost certainly get a decent turnout providing you stake a little bit of prize money at the end of it to keep the interest in still playing. Then youve got money to keep for the actual nats
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No
As mentioned previously, in an online comp it would be hard to track 'who' is playing on the steam account.
But one i think that a main reason that cs is still alive today would be because LAN has kept it alive
Its the old saying DIOL as mentioned before and LAN is more about fun not so much rage/hate. etc
If it does go to online >
maybe if there was enuf funds directed there could be some Aussie-HQ servers? i think iM and the old ZYM servers were run off them i sure they have ddos protection "measures" in place as well.
Does the format of the final matter? No
Is it too soon for another Nationals? No
Would an online (P2P) league be better in the interim? No (I don't think people care much about online comps unless there are enough prizes, eg. last cg comp, lots of teams didn't show up)
How about each state has their quals played online to decide the top 4 teams. No one will complain about the internet cuz everyone has pretty much the same ping on local servers. After that, the 4 teams go to lan and play for the autoberth and invites. That'll save a bit money on venue hiring cuz a maximum of 12 games (if there is a 3rd place decider) will be played using only 20 computers.
Moreover, I think the main reasons some people don't sign up for lans might be some of these:
1.money(rego/transport/lunch)
2.not worth it only playing 2 games with a $30 rego.
3.living too far away from the venue
4.can't win anyway, why bother spending over 40 bucks and play to lose.
Online quals might attract more teams cuz it's cheaper and more convenient playing at home, and people can actually play more games if our admins are kind enough to run the games all day.
However, if you are a hardcore lanner, online qual is definitely not the choice. We better have a poll to see what the exact percentage is.
hold LAN qualifiers, then a last chance online comp WITH rego fees.
then perhaps an online comp WITH rego that is a BONUS qualifer, with a guaranteed 5th seed?
you could potentially make abit of cash from all of that no?
Either way my main point was that its undeniable there has been a very significant decrease in lan competitions this year, i cant possibly see how decreasing that any further can be a good thing for the state of aus cs.
i agree with what you are saying though
Does the format of the final matter? No
Is it too soon for another Nationals? No
I think it's a ridiculous idea to replace part of what few LAN comps we have with online ones. It's a disservice to everyone in the long run, regardless of how easy it sounds to hold qualifiers online it's certain to do more harm than good in the long run.
gl.
edit: sc2 for esports dominance
so many factors clash with this.
Just diol
Does the format of the final matter?Not really
Is it too soon for another Nationals?No way!
Would an online (P2P) league be better in the interim?no.
like whoever it was that said it, if we NEED extra prize money just hold extra p2p online comps to help raise money, and would be good fun in themselves. But i think keep LAN to LAN, since so many people think its the only real form of cs anyway.
And imo, a poll regarding the finals format & prizes should be needed before the nat finals as well, only taking votes from players who are gonna compete in the finals. It's always about the majority rule.
edit: that isn't sarcasm if it sounded like it.
Even though me and jdm and whoever else we get to play at lan always end up getting dommed it's still ridiculously better than online. Sydney has not seen much comps this year, with pacman not really wanting to run events anymore, this nats being played online could really be fatal to our states lan situation :<
As others have already said why not hold the quals at lan and then have comps online to beef up the cash pool.
Agree with dave. The comp isnt about the prizes, its about the title and playing cs. I doubt that having smaller prizes will affect the turnout of top tier teams. I mean all the top teams are getting autoberths down to the event anyway IMO that is enough incentive to play.
Online quals would be shit due to all the factors mentioned (pings/servers/cheating). The point of the comp is the fact that it is LAN CS.
Simple fix: REDUCE PRIZEMONEY.
Beedee you should add a fifth question to ur initial set of four:
WOULD YOU PLAY IN THE COMP IF THERE WERE NO PRIZES?
P.s - as some people have already pointed out, we can have 1 day online comps with small rego fees and no prizes to raise some money? im sure there would be enough keenies.(these would actually be really fun regardless)
Online quals = Good for the top5/6 teams in Australia that actually have a chance for the prize money. For the rest of Australia it just sucks massive dick and is totally unfair. The end
Im sure we could get 8 teams to these one dayers in melbourne. I really enjoy the 1 day comps to be honest
This is why we support the comm by getting teams to each lan event.
if you start asking too much of the lesser players/teams, people are simply going to walk.
You cannot expect us to keep handing over cash to fill your pockets with nothing in return, so how do you expect to improve the all round quality in australia?
the ONLY reason why i would pay to play in a fund raising comp is IF, you take a page from tegs.
Have the players (a sole player or a few depending on the situation) from the better teams give up an hour or two when they're not scrimming to help us out and teach us to play the game.
what?
why does this random even turn up to lans?
its like giving $25 away for free.
lan "qualifiers" for an autoberth or whatever money is left over to winner
rent a hall for byoc + partner with a sc2 community who want to run a lan also(entry fee makes up prizes)
would booking halls out and having comps byo be cheaper than using lan cafe's in aus? then perhaps have the national at a venue
I actually said to george if you offer them online quals they will burn you at the stake. I have done these before with other games like cod4 and CSS which had online quals and the winner was flown to the event so their total spend was $10 for maccas on the day.
The hard thing for you 1.6 lads is even though 1.6 is still the premiere stage game in gaming, AU is such a big country and getting you guys into the one place is difficult. I have considered doing this for the 1.6 community but i hit the same stalling point. The last CSS event i ran we had online quals where 8 groups of 4 teams battled it out and the top team from each group was flown expenses paid to the lan live event. This was all good but insanely expensive. This worked in CSS because the teams literally are spread all over the country. Now for 1.6 its even harder as you guys have to assemble your team at a lan centre for a quals then fly them to the event itself.
Then you consider the fact that the lan centre if you get say 40 machines is going to cost you $1000-$1500 a day. Make quals in Syd Bris Mel, thats $4500 just to get you guys qualified, then another $1500 or for a 2 day event $3000 for the venue just for the day. AGAIN this is a lan centre which is often NOT an ideal place for professional gaming as the chairs are often shit and the desks not designed for proper gaming with full size mousepads.
I love doing live events but theres nothing i find more frustrating than seeing slut teams of whoever lives in that city or 2 from one team then 3 sluts forming teams and it being called an esports event or a nationals.That to me is no different than calling one of those big BYOC lans comps nationals.
My target for an event is that you DO NOT pay to enter and you either get flown there or get some kind of per team flight allowance. I had looked at a late this year event but with you guys having ECN and WCG you have in a sense had more nats/large lan events than any other gaming community.
But i am working on something at the moment which hopefully can change that but like i said its very expensive and requires very large scale coordination and an extensive list of partners. The last counterstrike source event was held with online qualifiers and of the $20,000 spend $16500 went direct to the players through flight bookings and prizemoney. The bulk of the prizepool goes in flights (for the last one some $12,000 of it as i was mandated to run it on the queens birthday weekend where its cheaper to fly to hawaii than from hobart to sydney)
I watched the ECN nationals closely and what disturbed me the most was a sydney qualifier with 3 teams there? I would want to see at least 8-12 teams at each state qualifier and the question i ask you guys is more along the lines of is there even a big enough community?
The reason it ends up costing alot is because we generally run multiple (2-3) quals per state, but this isnt always a bad thing as if each qual is profiting money due to rego fees then it just means more profit in the end.
The reason this thread was brought up with the possible idea of scrapping the lan quals was because all of these national-scale events are run with literally $0 funding behind it. Every single dollar is earnt entirely from rego fees at the lan qualifiers, so if we could eliminate the lan hire costs and run them online it would of course maximise the funds for the nationals.
And i can assure you that the lan cafe's in both melbourne/queensland (not so much sydney) are perfect for competitive gaming tournaments (heaps of desk space, good pcs, chairs, etc).
As for the turnout at quals, there has definitely been a decline over the years but there are still plenty of teams. Normally we would expect ~10-12 teams at vic/qld, with maybe ~8 at sydney, for some reason ECN sydney got very few sydney teams really not sure why but most other sydney comps ran throughout the year got decent numbers. There is also the SA/WA scene which can amount ~6 teams too. So yes, i would say the community is definitely big enough, or else we wouldnt continue to bother run events like these.
I talked to beedee about this it just frustrates me that the running budget = entry fees! thats what sponsors are for.
One solution: bring back the Sten!!
oic
"too many around sten like they around karl, its that the sponsors off and managers by just taking there and off or abusing/dogging teams" - Prolific - rizE 2010
2 of the weeks were pre-booked for a dota comp so ECN took the remaining available weeks (which happened to be ANZAC day, and then MOTHERS day). We had no other option, as we couldnt postpone the nationals or change venue for the qualifiers.
However in the end a fair few sydney teams turned up to nationals
Vikings
ZK Gaming
Regulaters
eXile 5
Immunity
Archaic
KT (Canberra)
Fair keen to run another ECN (maybe early next year)
Does the format of the final matter? no
Is it too soon for another Nationals? not for us, we havent played cs in a long time
Would an online (P2P) league be better in the interim? yes
XL would put forward a team if it was online, because the chances of us making it out would be slim, and we're all over the country.
Good plan WAHEL.
1 Online invite (auto) + 3 VIC + 3 QLD + 3 NSW + 1 WA + SA + NZ if availableaTrON.
You could even play the online qual over three legs for 1 invite with a points system of some kind?
A lot of what I’m saying has been said in this thread already, but….
As it has been said in the thread already, there can be no substitute for LAN cs. The LAN qualifiers must stay otherwise you are taking away one of the main reasons for playing the game. Everyone knows online CS is not as fun, a lot of players don’t even play online and only show up for LAN competitions. If you remove the LAN you remove the players. Online qualifiers run alongside LAN qualifiers could work. Run an online comp (or two) for a partially funded auto berth ($ provided upon receipt of booking) to nationals. This could allow for teams such as XL to play, and I’m sure there are other teams that would do so as well. Not to mention it opens the door for a lot of potential Source/IPGN players that might be interested.
The format of the final is somewhat irrelevant, however, the more teams you can get to the final the better. If you limit it to 8 teams rather than an 16 team nationals, it potentially turns away teams from wanting to compete in the qualifiers. If you can run multiple qualifiers and offer 4-5 invites to each state (WA, NZ, and SA each to receive also), it encourages more teams to compete. even if you ran one qualifier in each state offering a number of invites ranging down to 4th/5th place, this would encourage more of the lower teams to compete, rather than having to play for first place each time. The more teams you have at the finals, the more teams there is practicing online. This also makes the community stronger, as teams potentially playing in the finals won’t have as much down time between competitions.
It’s never too soon for another national competition, and the more of these we can get happening the better. As mentioned, the constant downtime between competitions is slowly killing the scene off. We roll past WCG every year and there is a massive break before the next comp. Players lose interest and don’t want to keep playing for 6 months before the next competition. The more reasons we can provide to people to keep playing the better.
Why can’t an online league be run simultaneously? I know it has been tried in the past, and in some cases it has failed, but in some cases it has worked. If you could run an online league, which leads in to a LAN finals series (similar to what they do in Europe with the IEM), this would be ideal. Not only do you play serious competitive games week in week out, the finals are held on LAN and determine the winner.
There are a lot of ideas that can and will work if we have the right people involved in running the competitions and I’m sure that if we actually want CS to continue and the community to stay alive, we can make it happen and probably make it better than it has been before.
ENDWALL
If 8 team nats;
3 state qualifiers with 2 invites up for grabs at each ($30 reg. PP) and a massive online comp (16+ teams hopefully @ $20 reg. PP) for the other 2 invites.
More teams wanted at nationals then just increase invites with similar ratio.
The online qualifier opens up opportunities for online players to attend LAN events, this could be what we are looking for to make the LAN scene larger. This way will encourage online players\teams to start attending LANs.
We need to also look at promoting CS to new players, perhaps we should do amateur comps or fun CS events to bring some attention back towards it. I also think it is worth a try to reach out to those small fun map communities.
Would be good to see this community increase.
I like it because you can almost take all of the financial problems away from the players who qualify, since autoberths will be so easy to supply.
If it ends and the majority aren't satisfied with the outcome, at least you will have done it and seen the results. That knowledge can then be applied to future comps (be it mixed online/lan qualifiers or going back to 100% lan).
People lost interest in a league because it runs for months but having an online comp once a month or so with prizes will get teams more interested. Throw in an amateur comp every now and then and BAM cs is in form :D
There are also a number of flow-on effects from running events like this, for everyone here who loves LAN there's also a lot of people who don't want to do it because its too much hassle, would they change there mind if they knew they were in the top 8 and it was only going to take half a day on the weekend to do it? I think so.
This format would allow those to play in state run comps and only come to LAN if there in the final 8. 8 teams at a LAN center means less hassle, better format finals games, more time for the admins to look at way of improving the finals for a better experience (stats, prizes, better venues, hltv broadcast, commentary, national player rankings etc). You could also run 2 sets of finals, the top 8 teams one week and the bottom 8 teams another week for div 2 finals for example.
More players playing is always going to be better for the community.
Does the format of the final matter? No
Is it too soon for another Nationals? No (Paid flights would be good for people who couldnt afford though as said in an above post)
Would an online (P2P) league be better in the interim? No. But should be done anyway
edit: Im not paying $500 to go play CS in a LAN final 4 times a year, and I doubt many other people would either :P
I'm sure they can setup a server in Adelaide to balance out any ping issues for W.A. teams.
A better question for teams in W.A. is... Would you play online qualifiers if 2 teams from W.A. get there flights fully paid for to come to a LAN finals on the east coast?
also Adelaide servers are pretty avg for perth from recollection but obviously if there was 2 teams fully paid for who cares?