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Poll: de_tuscan setup
 Author : 
02-11-2010 04:59am

Hey guys, I was looking for some feedback from the community about whether this certain setup should be deemed legitimate or not. My team, Uprising, used this setup against The Gun Show at the Dice National Cup 2010 Queensland qualifier on the weekend. Below is the video demonstrating the position.

If you don't walk along the edge backwards, you can see directly through the wall down into short/grassy area. Other players are visible through the wall. Our team figured it was similar to the ledge in A site on dust2, where it's legitimate to boost up as long as you don't clip the wall. Obviously in the clip above a dispute would've probably been succesful as I did clip the wall at the end however it is very possible and fairly easy to make it to the end of the ledge without clipping.

Please post your opinions!

Should this be allowed?
Yes
No
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1. 
 02/11/10 05:14am
EDITED
Just giving my 2 cents:
Testing out going the wall, its incredibly hard to not clip atleast one of the 2 clippable walls (the one looking over to banana/long, and the other looking over to short/under-window). As you can see in the video, you have to face away the entire time and turn at the right time while edging near the corner.

While this in itself isnt that difficult, if anything happens (gunfire/fighting, as it did in this video) its near impossible to not accidentally clip the wall - again, as happened right at the end of the video.

Because of this, the second any team sees the opposing team do it (the only way they'd see it is if there was fighting) they would instantly dispute because of the very likely chance of the player clipping the wall for even a second. Because of that it shouldnt be allowed, as it will only caus delays and make alot of hassle for admins/tournaments.

As shit as that may be, sometimes you have to sacrifice certain gameplay elements for the sake of admin ease, its just not realistic to do otherwise. Ur either left with ruling the spot perfectly legal and allowing the clipping, or banning the spot preventing clipping all together. Having the middle ground of allowing the spot but the clipping illegal just isnt a realistic rule (for time etc as said before).

And it differs from the dust2 ledge because to clip that you have to be both facing long AND jumping, if ur not doing both those things u can move around freely all u want and not do it by accident. This wall all you need to do is accidentally move ur mouse a cm to the left or right and u clip a wall.
2. 
 02/11/10 05:17am
Yeah very true, but it's possible/fairly easy to make it to the ledge above that tall box without clipping anything. Perhaps that could be legal?
3. 
 02/11/10 08:20am
you clipped in your video still and should have been deducted 3 rounds. Doesn't matter anyway you wont win a lan comp with it.
4. 
 02/11/10 08:27am
yeah that had us mind blown tbh
5. 
 02/11/10 09:12am
just some more food for thought, burton told me about his plans to use this boost during the qual i replied with

"you can do the boost at your own risk, if you do the boost and the team disputes it, even if only 1 pixel is clipped and it's an area where the opposition cannot be, im still taking 3 rounds off you"

I agree with striz with one of his points, that being its a massive hassle, but i don't agree we should ban it just because its admin ease to not handle disputes. We dont ban people throwing entry flashes on ramp room on nuke because it might bug, obviously the risk isnt as great, but it's still a risk.

People should be aware of the risks, and harshness of the penalty, and use their own judgment if they wanna roll the dice and boost.
6. 
 02/11/10 09:47am
yes i did it in a war sometime ago.

burton the man with new tricks
7. 
 02/11/10 09:59am
its not new cob :(
8. 
 02/11/10 10:11am
any spot that could possibly have a chance of clipping imo shouldn't be allowed

even the dust2 ledge boost
especially the mega nuke rock

possibly some drax-like fix where fat black boxes to stop vision are added tho?
9. 
 02/11/10 10:30am
thats fkin disgusting if i ran into that setup matt and died i would break my fucking monitor

not sure about 'boost' rules but the one at short a on dust2 is a 1 man boost, your one is 2 one man boosts
10. 
 02/11/10 10:37am
whats your point jackb ?

if you wanna boost from mid to catwalk on dust2, its 2 1 man boosts (if you boost down near Xbox... or outside near ubreakable box on nuke, its a 1 man boost onto roof, and another 1 man boost into the ladder lookout.
11. 
 02/11/10 11:30am
should be allowed at own risk - very risky though
12. 
 02/11/10 12:13pm
frags 3/10
editing 3/10
music - priceless
13. 
 02/11/10 12:19pm
lol, i bunny hop up there, come on burton why so slow?
14. 
 02/11/10 12:51pm
not really on topic, but the choice of music in that vid is absolutely epic.

kudos to song selection.
15. 
 02/11/10 12:59pm
you bunnyhop around the ledges without glitching once mark? you're a fucking demon, i love you
16. 
 02/11/10 01:08pm
RushN can slam a revolving door, im not suprised at this.
17. 
 02/11/10 01:13pm
thats disgusting burton. keep it clean please
18. 
 02/11/10 01:30pm
agree with #1
19. 
 02/11/10 01:38pm
i reckon if u have a teammate watching the area the clipping shouldnt matter. i mean if u have someone watch short/long for u as u move along, its not like an opponent can be there?
20. 
 02/11/10 01:55pm
it's a really thin line doing that...

does the glitching become acceptable if your teammate becomes flashed? what if he can't see it as he's smoked in? - what about half flashed?


if there is area/line that you can see with but your teammate below can't spot due to textures being in the way, is that ok?

for admin-time issues like in #1, shouldn't be allowed the boost
21. 
 02/11/10 02:04pm
Dave is right, it creates to many problems and the possibility.

It isn't the same as the short boost where you actually have to jump, clipping is very avoidable there.

#19 whether or not there is a teammate watching a position doesn't matter and would create too many administration problems in itself if you were to allow clipping to an area that was 'being watched'
22. 
 02/11/10 03:36pm
rushn's tears cure cancer, pity hes never cried
23. 
 02/11/10 04:33pm
lol yeah flashbugs are ghey!!! fkn hitboxes LOL!!!!!
24. 
 mse
 02/11/10 04:50pm
don't allow it
cbf checking that line
25. 
 02/11/10 04:55pm
dan doesnt check any lines developed after 2006.
26. 
 02/11/10 05:03pm
#25 explains a lot!
27. 
 02/11/10 05:53pm
#19 it doesnt really matter, thats like saying you should be able to look under the vines wall at train if you know vines is clear, or you should be able to flashbug if you know it wont get anyone, or you can toggle on a wallhack but only if you look through walls where you know no1 will be (extreme example, but u get the pont), aswell as pretty much everything said in #20.

It just becomes too convoluted and way too hard to admin properly.
28. 
 02/11/10 05:58pm
And #5 banning throwing flashing at ramps would cause the exact same delays/adminning issues im talking about, so its completely different than banning a boost onto a ledge, as that ban prevents the delays.

Also kinda irrelevant but a sidenote: im still of the belief that with both drax maps and the latest cs update its impossible to flashbug that ramp box - im willing to be proven wrong, but either way i havent seen a flashbug there at lan in an incredibly long time.
29. 
 02/11/10 06:01pm
EDITED
thats not the point, we dont ban things because 'there is a chance it could be illegal' if burton stopped his recording 5 seconds earlier it would of been a perfect display of using a ledge not everyone knows about.

I don't have a problem watching a demo if someone disputes it, its really easy to tell (even easier than flushbugs). But i think the threat of losing 3 rounds would be enough for people to not use it, and if they do so be it.

Would be good to expand the dice ruleset to include this (either ruling is fine and i'll support it) and the inferno bomb box and the train 5/6 vines wall
30. 
 02/11/10 06:15pm
But it is the point really, when you have nationals and have to stick to a strict schedule you dont want to be having discussions between admins, finding the demos on wherever they're held, loading them on a pc that can open cs, viewing them and discussing it, coming to an agreement on the decision etc when you could be lo3'ing the next game.

With as many rules as possible, you need to find the right balance between not affecting gameplay and not affecting delays in tournaments (if we ran big worldwide events it would be a different story). I can gaurantee you that every single time a team used this spot, the opposing team would dispute. Including a rule that allows this to occur makes it a very poor ruleset, but this is all jsut my opinion.

And the dice ruleset does include the inf bomb box, vines wall, etc, and ill make it include a ruling on this when one is finalised (ill let geo have the final say).
31. 
 02/11/10 06:49pm
illegal.
32. 
 02/11/10 07:23pm
ohh badly worded, i meant flashing under the 5/6 vines wall.
33. 
 02/11/10 08:02pm
gomez, question for you

pause the video at 0:42
in the bottom left of the screen, he glitches a tiny bit (even before the scene where he kills someone)

would you realistically deduct 3 rounds for that?

i can see this attitude occurring -

"ur a faggot for disputing this, i didn't even mean to glitch, no one was there anyway, you're gonna make us lose this game over a single pixel?" etc etc you get my drift
34. 
 02/11/10 08:03pm
OK watch this, if Justin was in the forest and was molested but no one was around to see it, did it happen ?

pretty sure its the same thinking even though no one saw the exploit it still happened
35. 
 02/11/10 09:34pm
if you go with the "its legal but dont glitch" then i would 100% take 3 rounds off for the black glitch, if you dont police the rule black and white (either doing it or not) then it would never work, so yes 3 rounds off. When you introduce gray rules like "its gotta be somewhere they could be, and at least 40pixels or whatever thats when the rule gets retarded". My view is the same for the inferno under the box, compared to looking under the wall on train, one is allowed, the other isnt.
36. 
 02/11/10 10:09pm
I think this site needs a "Like" function like facebook so I can "Like" sam's post
37. 
 02/11/10 11:12pm
Too many essays on forums nowadays. Only post I paid attention to was Dave's "illegal."

I will raise that illegal by this:


still illegal.
38. 
 02/11/10 11:19pm
#35 if that's the case (that you would penalise the glitch at 0:42 (not the one at 0:49)) then i'd be fine with allowing the boost (from a fairness perspective)

onus would be on the person being boosted to be so careful that not even a pixel is glitched

it would however still leave the issues in #1, that is, admin time-restraints and the issue of enforcement

i'd still agree with dave that from a practical POV, it would be inefficient to allow it... with it being SO easy to glitch a single pixel (refer to 0:42 in the video), every time the spot was used, the other team would dispute (basically, what dave said in #30... nom nom nom dave's penis)
39. 
 02/11/10 11:47pm
LOL hans
40. 
 03/11/10 11:21am
changing my mind, but not because of the time restraint reason.

What if we allowed it, you were up there but just going past the box on hill, spotted a push coming towards you, very slowly. you could easily jump down onto the box, or further up the ramp so it just made a footstep noise (not a hurt noise), and double flash, meanwhile your team is rotating from A behind them.

The other probably wouldnt even know, since you had jumped down.

So for that reason, of "suspected use" disputes combined with actual "disputes" im changing my vote.
41. 
 03/11/10 11:22am
PS, the whole above situation could happen at A ledge on dust2 ~_~
42. 
 03/11/10 12:28pm
Half of the European tournaments ban boosting on the inferno roof at banana as well as boosting on the A-ledge on dust2.

But the other half don't.

Totally
43. 
 kEZ
 03/11/10 12:58pm
EDITED
rofl @ 38, but abuot the :42 glitch, would that even matter since all u see if black and it doesnt look through to banana? it would be like clipping at some randi wall where all u see is black anyway?
44. 
 03/11/10 03:19pm
ya my point is kez, if you allow that clip, where's the line in what is and isn't allowed?
45. 
 03/11/10 03:29pm
which ones ban the roof on inferno sommi ?
46. 
 03/11/10 03:34pm
It was either GameGune or DreamHack. 100% I checked it up in the Rules section (they even have screenshots).

Also they banned boosting on Dust2 in bombsite B where the B-entrance tunnel is (the brown rock where players sometimes goblin)

47. 
 kEZ
 03/11/10 04:18pm
EDITED
yeah but the only reason the clipping isnt aloud is because u can see adventageous stuff (afaik) for eg banana at that clip or long on d2, but with the black shit theres no advantage to doing it, that would be ur line imo
48. 
 03/11/10 04:23pm
lets just kill burton when he glitches, yep sick.
49. 
 03/11/10 04:56pm
EDITED
.

should not be allowed.
50. 
 04/11/10 12:07am
so if the pixel is black, it's allowed

but if it's yellow (dust coloured) then you get penalised?
seems like a fairly arbitrary line k.hoppah
51. 
 04/11/10 12:17am
hans stop giving me this law class on feminism shit

banned is banned. tits are tits. thats it
52. 
 kEZ
 04/11/10 01:41pm
yeah but if the pixel is yellow it implies your seeing "through" the wall, if its black then ur seeing into the wall, but my arguement was the advantage of the clipping not which colour should be banned, the colour just happens to be synonymous with the clipping, need whip out ya usb to battle me mate ;) ahah
53. 
 04/11/10 02:49pm
wouldnt have watched this video if it wasnt for the music
54. 
 10/11/10 02:19pm
Map mechanics work on lines and angles. A boost and walk all the way to the end kind of kills it in that spot imo.
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