With the much anticipated release of CSP 1.05 this afternoon and a few of us keen gamers installing it as soon it was publicly available, I thought it would be interesting to compile a few initial impressions from different players and finally some in-game screenshots.
I have a dream, that one day all people from 1.6 and CSS, can join hands as brothers and sisters and not be judged. A promising and impressive release that, with a few minor adjustments and updates, could hopefully be the game of choice for both 1.6ers and sourcers.
sponny Exile5
I was very impressed with the updates produced in the log and was quite relieved to see them portrayed in the game. Nade mechanics are still broken and the sounds are a bit off putting but it looks like we may finally have a new updated version of counter strike worthy for professional play.
dave GUTS
FEEDME: gimme a quote for dicevip initial impressions of promod s140 dave is now Away.
cozeh ViKINGS / KING
I believe it feels really, really solid in terms of movement and shooting. It definitely is a far-cry from the previous versions that've been released - the game has had a definitive touch up by the developers and it finally feels like a polished final product.
fluke TT.Giga
CSP has taken a big step in the positive direction since the last update and I'm keen to see the communities liking towards it and if it becomes competitive in the near future.
rize on DICEVIP.com
me deniz and raiser are gaming on it now pjon, its fucken sick the games so crisp
bl4nk GUTS
It’s great!
Screenshots
As we all know CSP has redesigned all the source default scrim maps to make them more similar to their 1.6 counterparts. As well as that, the CSP team has developed their own maps:
Aim AK/COLT
CSP Arena
CSP Main Menu
In-Game HUD
Personally I think the game feels incredibly crisp and smooth and combines elements of 1.6 and source quite well. Hopefully over the next few weeks we can get some scrims in and really test the game out. The game seems promising and I’m looking forward to what the future potentially holds!
Was just playing a random game, seems no scoping is a bit fucked and for some reason my deathcam always looks at my closest teammate instead of person that killed me direction. :<
tbh i didnt like it. apart from smoke nades, the models,movements ,gun sounds didn't impress me at all. It is an improvement on 1.04 but i wouldnt play it unless 1.6 becomes full dead, which will probably be soon anyway.
The game itself is solid, that being said the 1.6 players wont move to it till the euro's do and the source players wont move to it unless the pro scene moves as well. Its kind of aiming to fill a void that's definitely there BUT the professional scene needs to move into a completely bug free, perfectly balanced game and hopefully pro-mod gets there.
The fundamental flaw with developer mods like this is unless its picked up by valve or some other major software developer it wont ever receive the time and attention needed to really iron out ALL the problems and start to become a fantastic playable experience for everyone in a time-frame that is of any real use. That being said, if some major sponsors jump on board and really help to push the game this might make it work.
Hopefully the CS community can once again be unified under one game to really get a great community base going again, but that's optimistic thinking at best.
"Was just playing a random game, seems no scoping is a bit fucked and for some reason my deathcam always looks at my closest teammate instead of person that killed me direction. :<"
yer that's because cheats designed for use on the half-life 1 engine are not going to work on the half-life 2/source engine
had alot of issues with models mainly... The whole night in the wars there was 1 guy invisible?? and a few issues with teammates being the wrong skin (t/ct). Seems good but still buggy.
Few model issues as ted said, some people cant see players, or the players have the wrong team skins but overall if you retry and join the team its pretty cool!
need to have source installed to play cspromod yeh? i installed the promod and it keeps crashing then it loads to menu screen :s i dont have source installed but so i figure thats it
me and chizzy boy nearly had an epic comeback from 1-14 (T) down on train to lose 16-14. funny as watching teams try to take outside with broken ak's spamming 20 bullets at you and your not even looking at them
the problem is the animation of the crosshair doesnt actually match how your shooting, it goes insanely big the second you shoot then shrinks back to normal at the same speed. They somehow fucked up the recoil/xhair animation from 1.6
AK is close to useless at long range, tap fire is broken and inaccurate, burst fire works a lot better, m4 is 20x better than ak imo, awp is close to spot on but you can't jump and shoot as soon as you land with awp or it's inaccurate, have to wait just a tiny bit to shoot it.
Recoil in general it just seems like they copied the patterns from 1.6 over but there is no finesse to it or a way to control it spot on every time.
Also seems the contrast on the maps is a tad off, some spots are way too dark even if you use a really high brightness.
Models look reeeeeally bad but with a few fixes to the models, recoil and bugs it would be close to perfect imo.
Oh and when I get half flashed it's basically impossible for me to see, the duration of a flashbang seems right but being flashed at all fucks you over completely unless it's on a really bright map like d2.
ok im getting the following error: This Steam account has been used to log in from another computer. To continue using Steam, you need to log in again.
to which i have restarted steam to no effect and also rebooted my computer to no effect. i can play all other steam based games with no error, only promod comes up with this message.
I'd be tempted to use native resolution if promod offered it (like CSS does) but guess I'll be sticking to my 1.6 reso of 800x600, which seemed a bit broken but I realised some of the maps aren't the same size as their 1.6 counterparts.
also, just use a really high res otherwise its impossible to see properly. The game was made for high resolutions so don't think because in 1.6 you use 640 you have to use it in source. I was using 1280 x 1040 or whatever it is and its leetbix
So because they are doing it for free that makes it ok to not test the game with sound or just not bother fixing it? I understand not fixing small bugs but something as obvious as this...
mat_dxlevel 81 just made my promod shit itself (froze for about 15 seconds) came back all buggy with my usp sounding like a m4a1, no radar/HUD/crosshair... Looked like I was watching a CS movie. Giving up on promod till they fix all these retarded bugs.
#55 the update shouldn’t take very long, maybe 5mins max, i guess depending if ur capped or not, it will go to 28% or so then it will disappear then it will come back and keep updating from 28% if it comes up with an error just restart steam and it should update properly.
by the time this game is finished, source engine graphics are going to be so shit compared to modern gaming graphics (if they aren't already), that we'll be back to square one anyway.
'source engine graphics' dont really have any limitations per se, pollygon counts can always be raised and textures can always be made higher details. The engine itself can also be updated (ie orange box engine, which is what CSP is now on). Aswell as many other things you can currently do with the source engine such as: - parallax mapping - http://www.youtube.com/watch?v=01owTezYC-w - dynamic shadows/lighting - http://www.youtube.com/watch?v=FtWgf3sVPm0 etc. to give it a much more realistic 'better graphics' look.
There arent really any graphical limitations of the engine itself so to speak.. its just a matter of what you do with it.
CS:Source's graphics, however, will be out of date (if not already), and due to CSP currently using alot of it's assets (gun models, all map textures) then yes they will eventually go out of date too, but the plan is to phase these out and use all new custom assets (such as the recently introduce player models).
Now you could argue all you want that the dev team would/wouldnt be able to create good enough textures or utilise the engine to the fullest, but saying that "source engine graphics will be dated" is simply incorrect. Even if it were true, CSP will eventually be able to be ported over to whatever newer iteration/version or completely new engine valve releases for like hl3 etc, even if it will require alot of work.
One of their major goals for CSP is to not extend the life of 'counter-strike' by 2-3 years, but possibly extend it by 10-20 years or even more - by porting it to newer valve engines as they come out and constantly update all assets, but while still retaining the core gameplay elements that make CS what it is.
#62, implying people only play newer games - such as COD, because of their graphics, which aren't incredibly great but just squeezed out of the same engine? Outdated graphics =/= CS dying, outdated gameplay, however...
The outdated gameplay style no new casual gamer wants to play a game which has nothing but shooting 5 people for a round unless there's a single player element to it.
These days "people" i mean casual gamers run and shoot with gadgets, they want tanks/planes/radio air strikes more like COD (i hate COD games). it just doesnt appeal to the gaming market with just the one way single play style.
even though it might be able to improve the graphics by changing engines i dont think it will be big like in 2002 era. simplicity is cs, but it is outdated in how people think about "war shooting games".
Worst case they could add a load of guns and attachments which get disabled during wars. This would make public games more entertaining for the casual gamer.
for example if you press TAB, you can see your teammates' health & money!!!
and chiz?? Is there something you're not telling us, NORDLAND????
http://www.youtube.com/watch?v=6KbNbayx9iQ
if someone finds a good mirror, sharing is caring
game needs more ironing out, models = biggest issue, nades need fixing, the good = shooting/movement and maps
The fundamental flaw with developer mods like this is unless its picked up by valve or some other major software developer it wont ever receive the time and attention needed to really iron out ALL the problems and start to become a fantastic playable experience for everyone in a time-frame that is of any real use. That being said, if some major sponsors jump on board and really help to push the game this might make it work.
Hopefully the CS community can once again be unified under one game to really get a great community base going again, but that's optimistic thinking at best.
yer that's because cheats designed for use on the half-life 1 engine are not going to work on the half-life 2/source engine
Few model issues as ted said, some people cant see players, or the players have the wrong team skins but overall if you retry and join the team its pretty cool!
Recoil in general it just seems like they copied the patterns from 1.6 over but there is no finesse to it or a way to control it spot on every time.
Also seems the contrast on the maps is a tad off, some spots are way too dark even if you use a really high brightness.
Models look reeeeeally bad but with a few fixes to the models, recoil and bugs it would be close to perfect imo.
Oh and when I get half flashed it's basically impossible for me to see, the duration of a flashbang seems right but being flashed at all fucks you over completely unless it's on a really bright map like d2.
This Steam account has been used to log in from another computer. To continue using Steam, you need to log in again.
to which i have restarted steam to no effect and also rebooted my computer to no effect. i can play all other steam based games with no error, only promod comes up with this message.
can anyone halp
i'd only add that the glock is a tad too strong
Silly projeKt.
- parallax mapping - http://www.youtube.com/watch?v=01owTezYC-w
- dynamic shadows/lighting - http://www.youtube.com/watch?v=FtWgf3sVPm0
etc. to give it a much more realistic 'better graphics' look.
There arent really any graphical limitations of the engine itself so to speak.. its just a matter of what you do with it.
CS:Source's graphics, however, will be out of date (if not already), and due to CSP currently using alot of it's assets (gun models, all map textures) then yes they will eventually go out of date too, but the plan is to phase these out and use all new custom assets (such as the recently introduce player models).
Now you could argue all you want that the dev team would/wouldnt be able to create good enough textures or utilise the engine to the fullest, but saying that "source engine graphics will be dated" is simply incorrect. Even if it were true, CSP will eventually be able to be ported over to whatever newer iteration/version or completely new engine valve releases for like hl3 etc, even if it will require alot of work.
One of their major goals for CSP is to not extend the life of 'counter-strike' by 2-3 years, but possibly extend it by 10-20 years or even more - by porting it to newer valve engines as they come out and constantly update all assets, but while still retaining the core gameplay elements that make CS what it is.
Outdated graphics =/= CS dying, outdated gameplay, however...
These days "people" i mean casual gamers run and shoot with gadgets, they want tanks/planes/radio air strikes more like COD (i hate COD games). it just doesnt appeal to the gaming market with just the one way single play style.
even though it might be able to improve the graphics by changing engines i dont think it will be big like in 2002 era. simplicity is cs, but it is outdated in how people think about "war shooting games".
http://cspromod.com/community/threads/3785-The-CSPTV-Models-update
looks awesome... perfect for spectators and shoutcasters
must have cs:source installed!
then it dies out again..