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CSP 1.05 Beta - Initial Impressions
 Author : 
31-01-2011 05:15pm


With the much anticipated release of CSP 1.05 this afternoon and a few of us keen gamers installing it as soon it was publicly available, I thought it would be interesting to compile a few initial impressions from different players and finally some in-game screenshots.

Download CSP 1.05 Beta

Client (.exe)
Server (.zip)
Server (.tar.gz)

Initial Impressions

 

chiz.. or is it ang?Australia chiz
Nordland
I have a dream, that one day all people from 1.6 and CSS, can join hands as brothers and sisters and not be judged. A promising and impressive release that, with a few minor adjustments and updates, could hopefully be the game of choice for both 1.6ers and sourcers.
sponnyAustralia sponny
Exile5
I was very impressed with the updates produced in the log and was quite relieved to see them portrayed in the game. Nade mechanics are still broken and the sounds are a bit off putting but it looks like we may finally have a new updated version of counter strike worthy for professional play.
davestr1zl
Australia dave
GUTS
FEEDME: gimme a quote for dicevip initial impressions of promod
s140 dave is now Away.
cozeh
Australia cozeh
ViKINGS / KING
I believe it feels really, really solid in terms of movement and shooting. It definitely is a far-cry from the previous versions that've been released - the game has had a definitive touch up by the developers and it finally feels like a polished final product.
fluke
Australia fluke
TT.Giga
CSP has taken a big step in the positive direction since the last update and I'm keen to see the communities liking towards it and if it becomes competitive in the near future.
rize
Australia rize
on DICEVIP.com
me deniz and raiser are gaming on it now pjon, its fucken sick the games so crisp
bl4nk
Australia bl4nk
GUTS
It’s great!

 

Screenshots

As we all know CSP has redesigned all the source default scrim maps to make them more similar to their 1.6 counterparts. As well as that, the CSP team has developed their own maps:

CSP 1.05 Beta AIM AK COLT
Aim AK/COLT

CSP 1.05 Beta CSP Arena
CSP Arena

CSP 1.05 Beta main menu
CSP Main Menu

CSP 1.05 Beta ingame HUD
In-Game HUD

Personally I think the game feels incredibly crisp and smooth and combines elements of 1.6 and source quite well. Hopefully over the next few weeks we can get some scrims in and really test the game out. The game seems promising and I’m looking forward to what the future potentially holds!

CSP Beta 1.05
Good
Bad
Undecided
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1. 
 31/01/11 05:17pm
Great insight by bl4nk
2. 
 31/01/11 05:17pm
it's pretty g so far, me ghost rize raiser deniz kez and some other boys played a bit off my PC server, should be good with proper servers though!
3. 
 31/01/11 05:18pm
wow at u actually putting in what i said.... noob cunt luke
4. 
 31/01/11 05:18pm
Also it has many things that Valve were to fucken lazy to add

for example if you press TAB, you can see your teammates' health & money!!!
5. 
 31/01/11 05:19pm
booked chiz
6. 
 31/01/11 05:20pm
bl4nk - many of many words

and chiz?? Is there something you're not telling us, NORDLAND????
7. 
 31/01/11 05:51pm
Was just playing a random game, seems no scoping is a bit fucked and for some reason my deathcam always looks at my closest teammate instead of person that killed me direction. :<
8. 
 31/01/11 06:09pm
With a bit work on the modles shape and movement and some sound stuff as sponny said, looks and plays alight.
9. 
 31/01/11 06:17pm
wanna not make up quotes?
10. 
 31/01/11 06:23pm
11. 
 31/01/11 06:37pm
tbh i didnt like it. apart from smoke nades, the models,movements ,gun sounds didn't impress me at all. It is an improvement on 1.04 but i wouldnt play it unless 1.6 becomes full dead, which will probably be soon anyway.
12. 
 31/01/11 07:00pm
as previously suggested i'm using the ukraine server to dl the source sdk base but it's not going faster than ~50 kb/s average.

if someone finds a good mirror, sharing is caring
13. 
 31/01/11 07:01pm
LOL @ my quote

game needs more ironing out, models = biggest issue, nades need fixing, the good = shooting/movement and maps
14. 
 31/01/11 07:25pm
yeah models is the most glaring issue after playing more. the movement is very nice tho
15. 
 31/01/11 07:30pm
LOL @ how fake bl4nks comment is
16. 
 31/01/11 07:35pm
The game itself is solid, that being said the 1.6 players wont move to it till the euro's do and the source players wont move to it unless the pro scene moves as well. Its kind of aiming to fill a void that's definitely there BUT the professional scene needs to move into a completely bug free, perfectly balanced game and hopefully pro-mod gets there.

The fundamental flaw with developer mods like this is unless its picked up by valve or some other major software developer it wont ever receive the time and attention needed to really iron out ALL the problems and start to become a fantastic playable experience for everyone in a time-frame that is of any real use. That being said, if some major sponsors jump on board and really help to push the game this might make it work.

Hopefully the CS community can once again be unified under one game to really get a great community base going again, but that's optimistic thinking at best.
17. 
 31/01/11 07:43pm
Wise words from davestr1zl
18. 
 31/01/11 08:43pm
cs in europe isn't dead enough for them to appreciate promods importance.
19. 
 31/01/11 10:14pm
:( my game just freezes at retrieving server info all the time zzz
20. 
 31/01/11 10:46pm
"Was just playing a random game, seems no scoping is a bit fucked and for some reason my deathcam always looks at my closest teammate instead of person that killed me direction. :<"

yer that's because cheats designed for use on the half-life 1 engine are not going to work on the half-life 2/source engine
21. 
 31/01/11 11:04pm
anyone else notice you cant shoot threw the doors in under on de_nuke?
22. 
 31/01/11 11:42pm
#21 yeh its one of the things on the bug list
23. 
 01/02/11 01:11am
had alot of issues with models mainly... The whole night in the wars there was 1 guy invisible?? and a few issues with teammates being the wrong skin (t/ct). Seems good but still buggy.
24. 
 01/02/11 01:14am
Had a whole night of scrims, was really fun!

Few model issues as ted said, some people cant see players, or the players have the wrong team skins but overall if you retry and join the team its pretty cool!
25. 
 01/02/11 08:35am
the xhair wig out when you get hit is the worst
26. 
 01/02/11 09:14am
need to have source installed to play cspromod yeh? i installed the promod and it keeps crashing then it loads to menu screen :s i dont have source installed but so i figure thats it
27. 
 01/02/11 10:01am
Yeah u do vic
28. 
 01/02/11 10:02am
If anyone wants to war promod tonight hit me up on IRC for some scrims I got a server :D Good times
29. 
 01/02/11 11:20am
wait till you get the invincibility bug :)
30. 
 01/02/11 11:29am
#Victor, Get SKD 2007 in the tools list on steam
31. 
 01/02/11 11:58am
glock burst sounds hilarious
32. 
 01/02/11 12:41pm
EDITED
whats SKD 2007? (soz for being noob)
33. 
 01/02/11 12:45pm
thanks :)
34. 
 01/02/11 12:58pm
#32 he means SDK
35. 
 01/02/11 01:00pm
EDITED
me and chizzy boy nearly had an epic comeback from 1-14 (T) down on train to lose 16-14. funny as watching teams try to take outside with broken ak's spamming 20 bullets at you and your not even looking at them
36. 
 01/02/11 01:18pm
soo bad playing with css'ers
37. 
 01/02/11 01:28pm
yeah the AK seems fucked.. its either inaccurate or weaker
38. 
 01/02/11 02:49pm
the problem is the animation of the crosshair doesnt actually match how your shooting, it goes insanely big the second you shoot then shrinks back to normal at the same speed. They somehow fucked up the recoil/xhair animation from 1.6
39. 
 rdd
 01/02/11 03:09pm
whats the go with sound? did all the beta testers use no sound or they just couldnt be fucked fixing it?
40. 
 01/02/11 03:55pm
They're working for free mate...
41. 
 01/02/11 04:53pm
EDITED
AK is close to useless at long range, tap fire is broken and inaccurate, burst fire works a lot better, m4 is 20x better than ak imo, awp is close to spot on but you can't jump and shoot as soon as you land with awp or it's inaccurate, have to wait just a tiny bit to shoot it.

Recoil in general it just seems like they copied the patterns from 1.6 over but there is no finesse to it or a way to control it spot on every time.

Also seems the contrast on the maps is a tad off, some spots are way too dark even if you use a really high brightness.

Models look reeeeeally bad but with a few fixes to the models, recoil and bugs it would be close to perfect imo.

Oh and when I get half flashed it's basically impossible for me to see, the duration of a flashbang seems right but being flashed at all fucks you over completely unless it's on a really bright map like d2.
42. 
 01/02/11 05:02pm
quickscope is also pretty fucked, long range AK is absolutely de_stroyed. Walle jumping is pretty much impossible
43. 
 01/02/11 05:16pm
#41 mat_dxlevel 81 for the flashes fix
44. 
 01/02/11 06:15pm
ok im getting the following error:
This Steam account has been used to log in from another computer. To continue using Steam, you need to log in again.

to which i have restarted steam to no effect and also rebooted my computer to no effect. i can play all other steam based games with no error, only promod comes up with this message.

can anyone halp
45. 
 01/02/11 07:37pm
#44 i had the same error, had to restart steam a few times and log in/out etc then it started working, and hasnt stopped working since
46. 
 01/02/11 08:04pm
EDITED
I'd be tempted to use native resolution if promod offered it (like CSS does) but guess I'll be sticking to my 1.6 reso of 800x600, which seemed a bit broken but I realised some of the maps aren't the same size as their 1.6 counterparts.

47. 
 01/02/11 08:07pm
INVISIBLE PLAYERS, MODELS STUCK IN ONE SPOT SHOOTING AND DUCKING BUT ARENT REALLY THERE, GOOD GAME
48. 
 01/02/11 09:41pm
rof snyden.. everything you just mentioned is fixable and will be fixed? Good game bro
49. 
 01/02/11 09:42pm
also, just use a really high res otherwise its impossible to see properly. The game was made for high resolutions so don't think because in 1.6 you use 640 you have to use it in source. I was using 1280 x 1040 or whatever it is and its leetbix
50. 
 rdd
 01/02/11 09:50pm
EDITED
So because they are doing it for free that makes it ok to not test the game with sound or just not bother fixing it? I understand not fixing small bugs but something as obvious as this...
51. 
 01/02/11 10:04pm
what is wrong with the famas....
52. 
 01/02/11 11:03pm
#44 just go into your steam folder and delete "ClientRegistry.blob" then restart steam and let it update and it will fix this problem.
53. 
 01/02/11 11:16pm
mat_dxlevel 81 just made my promod shit itself (froze for about 15 seconds) came back all buggy with my usp sounding like a m4a1, no radar/HUD/crosshair... Looked like I was watching a CS movie. Giving up on promod till they fix all these retarded bugs.
54. 
 02/02/11 12:00am
#48, it took them a whole year to do those models, and they're turding
55. 
 02/02/11 12:34am
#52 how long is the updating supposed to take? it's been going for over an hour and it's been stuck on 28% for a while now.
56. 
 02/02/11 02:30am
EDITED
#54 actually they had these models completed as early as 2008 if i recall correctly.. early 2009 absolute latest
57. 
 02/02/11 08:49am
The glock is fucking OP compared to the usp lol
58. 
 02/02/11 10:24am
#55 the update shouldn’t take very long, maybe 5mins max, i guess depending if ur capped or not, it will go to 28% or so then it will disappear then it will come back and keep updating from 28% if it comes up with an error just restart steam and it should update properly.
59. 
 02/02/11 01:50pm
Ak-47 needs fixing, invisible player models at certain times, dark spots should be more exposed. Other than that, it's better than source.
60. 
 cze
 02/02/11 03:33pm
fizz is spot on.

i'd only add that the glock is a tad too strong
61. 
 kEZ
 02/02/11 05:52pm
are u all forgetting its beta? better we have all these problems now then when it/if is released
62. 
 02/02/11 06:50pm
by the time this game is finished, source engine graphics are going to be so shit compared to modern gaming graphics (if they aren't already), that we'll be back to square one anyway.

Silly projeKt.
63. 
 02/02/11 07:11pm
EDITED
'source engine graphics' dont really have any limitations per se, pollygon counts can always be raised and textures can always be made higher details. The engine itself can also be updated (ie orange box engine, which is what CSP is now on). Aswell as many other things you can currently do with the source engine such as:
- parallax mapping - http://www.youtube.com/watch?v=01owTezYC-w
- dynamic shadows/lighting - http://www.youtube.com/watch?v=FtWgf3sVPm0
etc. to give it a much more realistic 'better graphics' look.

There arent really any graphical limitations of the engine itself so to speak.. its just a matter of what you do with it.

CS:Source's graphics, however, will be out of date (if not already), and due to CSP currently using alot of it's assets (gun models, all map textures) then yes they will eventually go out of date too, but the plan is to phase these out and use all new custom assets (such as the recently introduce player models).

Now you could argue all you want that the dev team would/wouldnt be able to create good enough textures or utilise the engine to the fullest, but saying that "source engine graphics will be dated" is simply incorrect. Even if it were true, CSP will eventually be able to be ported over to whatever newer iteration/version or completely new engine valve releases for like hl3 etc, even if it will require alot of work.

One of their major goals for CSP is to not extend the life of 'counter-strike' by 2-3 years, but possibly extend it by 10-20 years or even more - by porting it to newer valve engines as they come out and constantly update all assets, but while still retaining the core gameplay elements that make CS what it is.

64. 
 02/02/11 07:18pm
Good explanation Dave interesting.
65. 
 02/02/11 07:37pm
#62, implying people only play newer games - such as COD, because of their graphics, which aren't incredibly great but just squeezed out of the same engine?
Outdated graphics =/= CS dying, outdated gameplay, however...
66. 
 02/02/11 10:35pm
The outdated gameplay style no new casual gamer wants to play a game which has nothing but shooting 5 people for a round unless there's a single player element to it.

These days "people" i mean casual gamers run and shoot with gadgets, they want tanks/planes/radio air strikes more like COD (i hate COD games). it just doesnt appeal to the gaming market with just the one way single play style.

even though it might be able to improve the graphics by changing engines i dont think it will be big like in 2002 era. simplicity is cs, but it is outdated in how people think about "war shooting games".

67. 
 rdd
 03/02/11 12:37am
Worst case they could add a load of guns and attachments which get disabled during wars. This would make public games more entertaining for the casual gamer.
68. 
 03/02/11 02:11pm
check out the development log of CSPTV

http://cspromod.com/community/threads/3785-The-CSPTV-Models-update

looks awesome... perfect for spectators and shoutcasters
69. 
 03/02/11 02:46pm
this project would be finished if Buckland Kilo hadn't of been shafted by chibsquad and his shady crew
70. 
 03/02/11 03:24pm
or miles was president of cs activities
71. 
 03/02/11 03:53pm
Coco for president.
72. 
 03/02/11 06:57pm
Coco would get stuff done
73. 
 03/02/11 07:05pm
online.
74. 
 04/02/11 05:15pm
how do u dl it
75. 
 04/02/11 07:08pm
www.cspromod.com go find the link its 115mb .exe file

must have cs:source installed!
76. 
 13/02/11 04:52pm
have all the aus servers been taken down or something? went to to play it and theres only like 4 or 5 total and none below 250ms :(
77. 
 13/02/11 05:27pm
everyone plays promod for a week after an update

then it dies out again..
78. 
 13/02/11 11:19pm
bit hard when the only stream of competitive promod that was being offered (gotgames live) gets ddos'd. very gay :(
79. 
 14/02/11 06:05am
gay lol i was overseas, missed my chance
80. 
 15/02/11 05:04pm
there will be an update soon its really not worth playing atm so u didnt miss your chance
81. 
 16/02/11 12:55pm
gglive back up come promod dickheads
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