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#IHL on Gamesurge
 Author : 
14-04-2011 08:24pm


Hello guys,

Today I would like to unveil a project that myself, recently moved Norwegian “nitroninE” and other members of the community have been working on to help improve the level of play in gathers.

This is called in-House League Australia. Much like the IHL you have seen in Europe, but this is obviously the Australian/NZ carnation of this gather league. With the help of DICEVIP and Cyber-Gamer we hope to get this off the ground and to a good start for season one.

Now what some people may argue is that this is just another iPGN/cscomp or something along those lines but with IHL we hope to build better team work in gathers rather than randomly assigned which often leave the players disgruntled and feeling like the teams are completely unfair.

Now to explain how it works there are 3 types of users; Admins, Leaders and Users. Admins are obviously administrators of IHL and we hope to run this smoothly. Then we have “Leaders” who are similar to the Admins of iPGN-comp but are more abundant and are not required to make games. Leaders can challenge other leaders to a game in which any amount of players can “.sign” into the channel and be added to the player pool.

When there are ten or more players in the pool, both captains type “.ready” and team selections should be made.

Regarding servers, we’re hoping to acquire an official server from Cyber-Gamer with EAC, until then and for any other games running alongside that game, servers are provided by the captains and the use of EAC is up to the captains on whether or not they agree to play with or without.

Just two side-notes, we’re running it in the exact same way it is run in Norway regarding servers etc and any users, leaders etc can “.startgame” for a 10 slot randomly assigned team game.

Rules for IHL

All games will be played on 1 map MR15. Map pool is: de_nuke, de_train, de_inferno, de_dust2 a1nd de_tuscan.

Picking maps:

The captain of each team will agree on a map to be played. If they cannot agree, they will ban 2 maps each until there is 1 map remaining. The game will be played on this map. CT starts to ban.

General rules:

Cheating will result in a permanent ban.

All games should be played with EAC. The only exception is if both leaders of the game agrees to not play with it.

You must record demo of every game you play, and keep the demo for at least 24 hours. 24 hours after a game is finished is the time limit for any person to complain about a game.
All players must play with their registered nick. Fake nicking is not allowed.

Bug-abuse:

Flash bugs, boosting through roofs etc is forbidden.

Should a bug occur, you should pause the game in the next freeze time. The team who abused the bug will lose the previous round and all of the remaining rounds of that half. The only exception is of both leaders agreed it did not affect the game in an important way. This will be discussed during that freeze time.

Overtime:

If the score is leveled after 30 rounds of play, it is preferred that you are to play overtime with MR3 and 10 000 start money. If you are unable to play OT because of server restrictions then the game will be resulted as a draw.

Thanks to Norway Chriistoffer and Norway nitroninE from #cs-gather.no for helping us set up the bot and getting IHL running.


1. 
 14/04/11 08:27pm
Nice
2. 
 14/04/11 08:29pm
There's something wrong with this site, so sorry about not publishing this for you sooner. Somehow we've lost tinymce functionality in one of the publishing stages :S
3. 
 14/04/11 08:30pm
":)
4. 
 14/04/11 08:31pm
Ah alright no problem geo, cheers though. :D
5. 
 14/04/11 08:39pm
Not trying to sound mean but can we keep the unknown noobs away from this, id rather them learn the trade in ipgn comp rather than them ruining both services.
6. 
 14/04/11 08:52pm
You gotta be vouched to play, i aint vouching duds such as yourself! Muahahahah
7. 
 14/04/11 09:04pm
i wanna play, join ppl!
8. 
 14/04/11 09:37pm
noobs are gunna get vouched by other noobs and then it'll be ipgn v2
9. 
 14/04/11 09:42pm
less people warring ftw
10. 
 14/04/11 09:48pm
#8, and how are noobs going to vouch noobs when no noobs get vouched in the first place
11. 
 14/04/11 09:53pm
EDITED
or people could start playing with the same people regularly and form chemistry that way (the best way imo). keep the same core together regularly.

personally, i've never gotten any enjoyment through pugs. too frustrating knowing nobody, way harder to build any sort of teamwork or chemistry constantly playing with someone you don't know. and then watching someone with no communicative or team skills save out to preserve their 'stats' never really appealed to me.

i would have no problem if this (in my eyes anyway) didn't take away from the already dwindling number of 'teams' left, forcing remaining players to play pugs/ipgn to get a game (or something vaguely resembling it)

edit: this isn't an attack on your initiative, don't take it that way. i'm sure i'm not the only one who would prefer to get involved in a real scrim over a pug. if only there was a way to focus all the remaining passion for the game and move in the same direction.

edit: this edit function seems so broken at the moment
12. 
 rdd
 14/04/11 10:05pm
Sounds good. :)
13. 
 14/04/11 10:12pm
#10 our opinions of noobs must differ
14. 
 14/04/11 10:19pm
#10 eventually someone will be friends with someone and it'll just go from there.

That being said, i really fail to see how the 'no noobs' thing is being somehow put forward as a good thing? How is excluding probably atleast 50% of the playerbase, if not significantly more, in any way beneficial to the community?

The numbers have dwindled so far down that we actually need these 'noobs' to stick around, play with better players, get more experience, and just generally improve if we want any slither of a chance of keeping the cs scene alive.

I'd also completely agree with unpro. Encouraging players to war properly with groups/teams is the way to go, not implementing additional pug systems to further split the community.

But im sure it will do really well, especially with people like deStiny in a position of power (just assuming he is caus he's op'd)

$0.02
15. 
 14/04/11 10:22pm
might pop in and have a game when i get some time tomorrow? SOUNDS LIKE A DATE.
16. 
 14/04/11 10:23pm
#11 hit the nail on the head
17. 
 14/04/11 10:26pm
good work keiller mate keep it up
18. 
 14/04/11 10:31pm
EDITED
#11 then get 4 mates and challange someone. thats the thing with IHL, you pick your own teammates.

that way you could actually play a scrim with something to actually play for aswell
19. 
 14/04/11 10:32pm
#18 or i could go to #scrim and do the same but faster
20. 
 14/04/11 10:34pm
EDITED
#14 i actually agree with you. the more people, the better imo. and if your "to good" to play with a "noob" then just dont sign/pick him on ur team.

but lets give it a week or so, and see how it works out.

#19 or your just missing the point and are being stupid just because you can
21. 
 14/04/11 10:47pm
I'm actually being quite genuine. In the scenario that i had 5 and was looking for war, why wouldn't i just look on #scrim
22. 
 14/04/11 10:56pm
good point, dont play IHL then
23. 
 14/04/11 11:00pm
i'm not 100% sure how it works but what are the chances you can pick your 4 team mates without them getting picked first?
24. 
 15/04/11 12:55am
its a pretty good idea there fun, you can just pick 4 of your mates and play a half decent pug team if there are no wars so its another option atleast
25. 
 15/04/11 01:00am
if its the same as the one in euro you can pick 4 of your mates and just make a game vs 5 other people as long as one of you is a leader chizzly (im pretty sure)
26. 
 15/04/11 01:07am
^ that's right, exact same as ihl.norge/cs-gather.no etc
27. 
 15/04/11 01:23am
yeah but can the other captain pick anyone thats in the game? or can i like reserve 4 players or something
28. 
 15/04/11 01:30am
EDITED
you can just pick you 4 instantly, then do like a !challenge

and someone takes the challenge (leader) and he picks 4 out of the people that show interest (the people doing !me or whatever)

it's better than IPGN, because leaders will pick the better players if more show interest, so if your bad or bait or constantly go afk, eventually people wont pick you.
29. 
 15/04/11 01:33am
or if ur a newer player or slightly less experienced, u'll never get a shot
30. 
 15/04/11 01:44am
it'll be all good, if anything we can open another channel in the future.
31. 
 15/04/11 01:52am
#29 yeah that's possible, but isnt that just life ? im sure he will eventually swindle into one late at night (when its not organised, and just like an IPGN)

or he should gather some friends of his own and challenge.

32. 
 15/04/11 02:23am
EDITED
Yeh of course, but atleast in something like ipgn everyone is given an equal opportunity to participate and improve. Generally it will probably be the same small group of players that get into the 10 slots in IHL.

I dno i just honestly dont see the point or any potential benefit of this - its too exclusive and restrictive to be a useful widespread pugging service of any benefit, and its too pointless in terms of getting proper wars (as enigma said in #19, which is what anyone who genuinely wants a war will do).

So all it will really do is allow the 'top' players to have an exclusive circle-jerk and play without ipgn 'noobs', all the while resulting in less proper wars in general being played, and at the same time less 'noobs' being allowed to play with better players essentially restricting their ability to progress.

Just my opinion on it though.
33. 
 15/04/11 02:50am
EDITED
IPGN is just as big of a circle jerk

IPGN is hardly fair, you need a some script bot to actually !me fast enough.

Dont get me wrong, i prefer wars like you, but this is probably better than IPGN. This kinda promotes playing as a team, and eventually players will always have 5 they want to play with. Then it just a case of them joining #scrim

Just wish this came out before IPGN. People are too used to playing by themselves and being greedy now.
34. 
 15/04/11 02:56am
EDITED
Its a circle-jerk in a sense, but atleast its something that every single player in the community can get involved in if they want to.

And with 3 active channels, all regularly running games 24/7, u really dont need a script bot to join quick enough at all. Its still significantly more fair than a service where not only do u have to join it relatively quickly (i assume), but then after joining u have to be selected by the team captain.

An exclusive, highly selective and restricting pug service is in no way shape or form better than ipgn which is open to players of all skill levels, while fairly (ie. impartially and unbiased) assigning teams. The ONLY thing IHL for is better than ipgn is allowing the top players to play with top players, but that also brings out numerous downsides resulting in more harm than good as i mentioned previously.

IPGN is literally as fair as humanly possible, with multiple channels, not being allowed to play multiple games in a row freeing up spots for other players, first in first served player selection, and no human involvement or bias whatsoever in team selection process.

IPGN is also infintely better for newcomers and less experienced players, which is a major point that is incredibly ipmortant. Do you seriously think a system where a newer/unkown player could register for 1,000 games in a row and never get to play a single game because no1 has heard of him is better (dont even get me started on fairer) than what ipgn provides the new faces to the community?

We need less pug services, not more, and i could be wrong but i just dont see this having any benefit whatsoever on the community, but i can see numerous ways it can harm it.
35. 
 15/04/11 03:17am
ipgn is supposed to be "fair" for all players. but we all know that teams like vhm start games in #1 and like 7 of their friends join the game. As soon as #1 finishes, another admin in the circle jerk starts in #2 and the exact same players join.

Its not only VHM, but i just pointed them out cause they have a lot of the top players. A lot of admins do this. (or atleast used to, when more ppl played)

now imagine how IHL will be like...
36. 
 15/04/11 03:42am
ipgn is terrible

cant imagine IHL will be much better, scrimming with mates or in a proper team is by far better, everyone should just do that :)

i dont get how ppl with 1000 games or more in ipgn (over the seasons) are still so terrible.
37. 
 15/04/11 04:18am
because they buy up every round, bait and try and go huge.
38. 
 15/04/11 08:44am
EDITED
if you get to choose who you want on your team why does anyone have to be vouched?
39. 
 15/04/11 08:44am
8=============================================D

Gomez is on the money, IPGN has turned into "lets see who can get the most DPR by baiting", I lose brain cells playing in that sped fest. Admins are making games for their friends, and if you are lucky enough to get into one game, the chances of playing another one after that are slim and none. Don't bother asking an admin if hes going to make a game or not so u don't have to sit around like a fucking twat waiting, because you will get !remd.

also, locking 0.01 interp is pathetic for reasons I shouldn't have to explain, but again, just confirms how sped the admins who actually make those decisions are.

If you allowed the public to make games in ipgn the problem would be solved, seriously what do the admins do aside from review the demo that they couldn't do outside the match so that hundreds of people waiting for games aren't pulling their dicks all day.
40. 
 15/04/11 08:45am
EDITED
oh mister admin man, please make a game, my dick is getting sore

all IPGN has ever been is a glorified cscomp, except with some elitist attitude like people who aren't supervised by an admin couldn't manage a game themselves.
41. 
 15/04/11 09:20am
agree with #11 unpro & davefrotzl's numerous posts.

i can't stand pugging. maybe it's just me but i only really enjoy cs'ing when its with mates.
42. 
 15/04/11 10:14am
who invited the pizzaman^?
43. 
 15/04/11 10:17am
you're out of the inner circle seagull
44. 
 15/04/11 10:27am
37. GoMeZ 15/04/11 04:18am
because they buy up every round, bait and try and go huge.


hahahah thats the most spot on post ive seen in ages, ahh ipgn...

IHL would be good but this community is too spastic to really make it work, i might drop in and play a few
45. 
 15/04/11 10:29am
ipgn is not a circle jerk, all the noobs definitely get in
46. 
 15/04/11 10:42am
<3 DOBBIE

But i agree with rizzler with his last comment, definitely should come in and have a game mate.

And Sid who says whos noob and whos not? With all these vouching and stuff? Or can everyone play and just not get picked?
47. 
 15/04/11 10:51am
They give 1 person or 2 leader from big clans like fnatic mtw sk etc, then the rest of the teams also idle in the channel, 'get_right makes a game with gux forest kf3 real', 'carn accepts challenge makes a team with allen dsn xizt delpan' game starts, its really good that way
48. 
 15/04/11 11:10am
cs nowadays is bs tbh,where egos are bigger then the community. having "cs players" not wanting to play other "new/unknown" people just because they think they're on another skill level. and ALWAYS when playing bantering the other team for being shit 16-0 or so disrespecting them buy shotguns/parras etc.

another thing is people getting angry because this guy is not good,or dont play with him because hes shit etc etc... people are just on their high horse to much. whocares if they're shit or bad just play because its this type of crap thats making cs die.

cs use to be about playing having fun with a few mates (IHL does do that in a sense) but deciding who can play or not is kinda bs. is it politics? on the people you know. is it skilled based? who are you to say you're a noob you cant play with us.

thats really the sad thing about cs egos > just playing the damn game

rant out doR

49. 
 15/04/11 11:23am
Dave so negative towards life.
50. 
 15/04/11 11:31am
EDITED
thats a really good post corncob alot of truth, but its always been like that here, nobody's banter people who made the scene as strong as it is, you never get that shit over in europe or people being smartasses/disrespectfull to the older gen of players, you get exiled from the community and look like a dickhead.
51. 
 15/04/11 12:35pm
i agree with rize on every post :)
52. 
 15/04/11 12:44pm
EDITED
#44 pretty much hit the nail on the head..
53. 
 15/04/11 02:01pm
i think it's a cool idea, will be playing a few games when i can :D
54. 
 15/04/11 02:02pm
pugs in general are a waste of time. What IHL is trying to do is replace my steamfriends list. If your not a noob or i dont mind your pressence your on my steamfriends list and ill ask you to scrim if im keen. Dave brings up some great points bu there is no point to bash the creators when they wanted to do this. I just wish there was more dedicated teams to play but i dont see this fostering this outcome. The whole premise of having to be invited to play iHL is a little silly too. With stats being irrelevant and peoples opinion on players ever changing you will no doubt get noobs infiltrating into IHL because they are mates or created the program.

Gl though ill stick to smashing davestr1zl's dome most nights.



Not to mention giving destiny a piece of authority is a recipe for disaster.

55. 
 15/04/11 02:08pm
IHL is trying to promote sportsmanship and team-work, despite the fact that it discriminates against newer players, I hope it takes off so we can see another channel open up to increase the chances for newer players.

So long as IHL can hold a respectable base of admins/leaders whom embody and emphasize the characteristics we want new players to gain, then IHL will be a step in the right direction for the community.

Dave, the difference between IPGN and IHL in this case, is that in IHL people are given a greater incentive to change their ways, IPGN will be there in the mean time. I just hope the two channels can coincide to produce more competitive players.
56. 
 15/04/11 02:32pm
I guess I'm neither of those things then hay SPONNY

(hit me up to scrim ya pilchard)
57. 
 rdd
 15/04/11 02:58pm
#29 gives you more of a reason to improve.
58. 
 15/04/11 03:02pm
EDITED
#57 the reason to improve is always there, and even if somehow IHL adds to that incentive its irrelevant as it restricts the ability of newer players to actually achieve it.

Dont get me wrong, IHL will probably perfectly fine for the top tier player who enjoys pugging, and probably better than ipgn for those top tier players, but for the community as a whole it will only be harmful (or pointless at best).

#55 "So long as IHL can hold a respectable base of admins/leaders whom embody and emphasize the characteristics we want new players to gain".

With deStiny apparently on board i think its safe to say mission failed in that regard.

Regardless of whos adminning though, the way the whole mentality of the player selection process in IHL works completely goes against that statement.
"dont pick noobs".
59. 
 15/04/11 03:25pm
ipgn is a joke
60. 
 15/04/11 03:25pm
EDITED
This is a good step in the right direction but we need more competitions as opposed to pug systems.
61. 
 15/04/11 03:43pm
imagine if newbs knew how to get a war rofl
62. 
 15/04/11 03:55pm
if the stat system only attributed win and loss ratio rather than how much eco slaw you can do everything would be gravy
gotta keep up with the gtr povs to know the antieco killzones
63. 
 15/04/11 04:58pm
bit radical but heres a thought (not that i necessarily agree with) :

>kill off all pugs
>force people who actually enjoy playing cs to make teams and get #scrims
>accept loss of csers who only play ipgn
>watch competitive numbers rise as people join together in scrim groups
>???
>profit

64. 
 15/04/11 05:47pm
or just kill ipgn?
65. 
 15/04/11 06:00pm
^
66. 
 15/04/11 06:10pm
Also as an admin id like to add that forcing of teams being on VENT is probably the biggest plus. In the trial games i have played in IHL every, every! team has talked and also the best(or most known, well respected) player usually takes control and the players listen! Is another plus for people looking into the communication side of things.

+1 IHL over iPGN

#IHL
67. 
 15/04/11 06:14pm
like what damo said, if you got rid of dpr/k:d/mvp etc on ipgn, it would make it heaps better.
people would try harder to win, over a good dpr score.
68. 
 15/04/11 06:16pm
would also be handy if ppl didnt rage quit / refuse to war other people / cheated / acted like assholes
69. 
 15/04/11 06:19pm
Well bnzai the first thing i get asked when people join is "Is there dpr?, DPR??" then when i say no, they just leave.. Majority of people these days are all about stats so we might have to look into it. But this is a last case scenario in mine and Nitros minds.
70. 
 15/04/11 06:23pm
rages and quits result in bans
71. 
 15/04/11 06:23pm
^ without reason ofcourse.
72. 
 15/04/11 06:28pm
have only skimmed thru the replies but this is the last thing cs needs, another breeding ground for arrogant spastics. while i applaud the good intentions it's not going to pan out the way you hope

the best way to improve is playing with a core group of players in numerous scrims and learning the game properly

there's a reason people play a billion ipgn games and are still absolute trash, it is a terrible learning environment for new players

tldr remove ipgn and ihl from the internet, get a core group of people and get the fuck in #scrim
73. 
 15/04/11 06:41pm
too late to ween arrogant kids out of the community jarry; you know that

besides, you can't stop people from being dicks. best way is to just change the parameters so that frags don't count at all, maybe with some kind of pairing system that rewards players for getting wins together (so when you're paired with a mate and you build up a bunch of wins you get extra points or something)
74. 
 15/04/11 06:43pm
#72 i kinda agree with you.. but since removing IPGN from the internet is not an option, id like to think that IHL is a step in the right direction from shitty ipgn.. if u want, u can just get 4 mates and play IHL, that way u would have something to play for and play with a "core group" as u say
75. 
 15/04/11 06:53pm
i love #ihl, maybe because my friends are running it but i think if they can run it well enough, all the good players from ipgn will migrate there. simply because it has vent. why ipgn refuse to make vent compulsory is baffling but basically it just shows how turd ipgn really is
76. 
 15/04/11 07:05pm
EDITED
#63 and #72 agreed

#74 u keep going on about how u can get ur team into IHL and have something to play for, but i honestly cant figure out what that added incentive is. The choice is play a real team/group from #scrim as good practice, or play a slut team formed from #IHL for...?

Removing ipgn may not be an option, but introducing IHL isnt a good thing. If all the people that actually still have an interest in competitive cs agree that properly warring with a team is the best way to go, then everyone just do it... adding yet another pug service is the last thing we need as it creates even less incentive to actually get a real war, while additionally spreading the playerbase thinner across multiple platforms.

'we want more real wars but we cant stop this ipgn pug, so lets add another pug!!'
77. 
 15/04/11 07:14pm
dave totally understand where your coming from, and if it was me id love it only to be scrim as well but its not all sunshine and lollipops in our community.
I think IHL is a positive for a game throughout the week for practicing your own game, progressing your own style and for me, someone who hates iPGN and is left with it is finding IHL a very enjoyable place and isnt that the main factor? Enjoyment?
Its just a step in the right direction (My perspective no shot at your dave) :)

So you cannot find any positives in this movement? and if you do we are all here me, Nitro, keiller, deStiny for any suggestions.
78. 
 15/04/11 07:59pm
#76 it does add incentive for a real war, if you have your 5 on but theres no teams left to war in #scrim, you can just challenge 5 who are on in #ihl
79. 
 15/04/11 08:13pm
Just used IHL, there was many positives but ill just go over some things for improvement.

- Remove deStiny as admin

- The vent thing is a great idea, but i think there need to be some sort of system where u can only be put into the channels by admin dragging you, this is because you'll get people vent cheating and people going afk after the game and getting left in the channel.

- EAC needs to be forced

80. 
 15/04/11 08:20pm
theres a 5 person limit on the vent rooms.. and if u read the rules u can see that EAC should be used, but if no one wants to provide it, its okey to play without...
81. 
 15/04/11 09:11pm
the snack
82. 
 15/04/11 09:17pm
EDITED
#78 how is that adding incentive? if ur actively on #scrim looking for a war u already have the incentive. The other side of the coin though is the dozens of people who will just sit in the chan waiting for a game to start just as they do in ipgn-comp, because whats the point of organising a team of 5 and a war if u can have a system do it for u, regardless if the war is as good as a real war or not people are lazy and will always take the easy, yet inferior, way out.

For the keen people, it adds no incentive, for the lazy people it offers an easy way out yet still providing a cs fix - therefore the system adds less incentive to war properly.

Also agree with the all 3 points dreamR made in #79 as necessary improvements that should be made. I would also remove any need to be invited to the chan. Potentially i would also add some system like ipgn-comp preventing the same players playing numerous games in a row but it might be a bit harder.
83. 
 15/04/11 09:29pm
nah fuck that, ihl doesnt even need anymore people. id happily play with the people already invited everytime i played cs then half the scrubs in ipgn
84. 
 15/04/11 09:30pm
If it wants to actually be something that can even come close to benefiting the community, then invite-only is a terrible idea, thats all.
85. 
 15/04/11 10:34pm
EDITED
From what I see, IHL will be all good for the people who go "sick of IPGN spastics" etc…
Removing IPGN wont make any diff to #scrim, it will more then likely kill off the all ready small CS scene we have in Australia.
Most of the players who frequently play IPGN play for FUN, and are only causal gamers, when a nationals even or LAN comps are on, there are still just as many people playing IPGN, there are no way near enough players in Australia in CS any more to think that killing off a pug system will help.
IPGN and other pugs is just a quick and easy way to play CS with out waiting around finding a server, 5 players and a scrim.
With IHL, I don't think its a bad idea, but it will be very limited due to the number of "decent" or "keen" players we have left.
As, the reason IPGN is so popular is that people play for stats, because its something to play for, it may not be a good thing but that’s just how a lot of people see CS now days.
People need to see that CS wont get any bigger then it is, I would say that over 60% of the Australian CS community who still play all the time, are all newer players over the last 1-2 years and they are more casual players.
If you were to exclude them more, or remove pug systems such as IPGN, you would see the scene drop down to instead of what about 100 or so people to about 60 or less.
IHL is a good idea, as I said for the players who don't want to play with the newer/less exp players like a lot of players in IPGN, but I don't really see it helping a huge amount for the community.
Sure it gives the older/more exp players an option to play with players the same skill level and all but, it will be the same people playing it all the time, and I wouldn't be surprised if games don't fill very often as a big number of the more exp players don't even play pugs frequently.
86. 
 16/04/11 05:42am
so can i play ihl?
87. 
 16/04/11 09:12am
unban me from ihl imo LOL!
88. 
 16/04/11 01:07pm
if you want a puggish scrim without 'noobs', do what people have been doing for years and get 9 good friends/players and just go book an ipgn server

that being said there are a lot of people who want some incentive to playing cs these days, be it improving as a team in a prac or statistics when pugging, a random pug with good players might not interest a lot of people (which in theory is what ihl is)

in regards to removing all pug services, what about day time counter-strike? you cant expect people to have their team on in 2 in the arvo, doesn't mean they shouldn't be able to play cs at all in the day time
89. 
 16/04/11 01:24pm
#88 valid points, althought at 2 pm most of the playing community are either at work or studying, from what ive seen there is rarely any ipgn games until like 5pm on weekdays.
90. 
 16/04/11 01:26pm
get a job you hobo
91. 
 cze
 16/04/11 02:45pm
you wish there were more teams scrimming/playing sponny but you're one of your little crew who talks shit to every team and makes it less enjoyable than it should be to play CS.

I can't believe you type up so much bullshit when you act the way you do. Especially when IRL you're a fat lard with absolutely zero self-confidence.

92. 
 16/04/11 03:47pm
EDITED
I'm not gonna defend iPGN caus I don't feel I need to, but I'll just say that there's a reason it runs like it does. Do you really think it would still be going now without adapting into a system that's most efficient?

I'll just say good luck to the IHL guys, in a perfect world it would work but the Aus CS community is far from that.
93. 
 16/04/11 03:52pm
well bish if you removed all pug services there'd be scrims during the day IMO
94. 
 16/04/11 03:56pm
no tinu, you will never be allowed in ihl
95. 
 16/04/11 04:22pm
i don't think there would be, it was a challenge even in 2005 to scrim in the day time

and the day time 'scrims' would essentially be pugs, what established teams can say they have their full roster on at 2 in the afternoon?
96. 
 16/04/11 06:26pm
I wouldnt argue with bish about daytime cs he's been unemployed for the last 6 years
97. 
 16/04/11 06:45pm
3*

dw gillards on my case
98. 
 16/04/11 07:03pm
ihl already bigger than ipgn, keep the numbers comin boys
99. 
 17/04/11 06:52pm
if only we could kill off all the pug services, ipgn etc for 2 weeks and see if there's any real improvement....
100. 
 17/04/11 09:01pm
If you remove IPGN this would happen. You are just going to be pugging ANYWAY during the day and most nights and spamming NEED A SLUT PM or searching your friends list for half decent players and then mid way through game people would rage/afk etc. #IHL is pretty much the same thing as this BUT more, If I read It right, you can get 5, 4, 3, 2 or however much u have on at the time of UR TEAM MATES then challenge someone. The other 5 who probably don’t have each other on friends or what not can join and get a decent game (if that 5 can’t find a war on #scrim). No dx seang kluh etc is just a bonus and don’t say by removing these players is not supporting the community blah blah because they are never going to attend a lan or online comp anyway OR maybe if u play lan u get auto-entry into #IHL. Its defiantly more competitive than IPGN.
101. 
 17/04/11 11:27pm
Pugging happens throughout the world, its the easiest way to scrim quickly when none of your team is on..

There is no way iPGN will die (I hope it will) but IHL is great for teamwork and getting to know some of the top tier players and improving from mid-top.

Thanks for some of you suggestions for improving we will try to work this into IHL but not all can work and i hope to see you fellas in some gathers:)

#IHL
102. 
 18/04/11 08:19am
its fairly simple

If your online by yourself = #IPGN
If your online with 1 or 2 friends = #IHL
If your online with 3 or 4 friends = #scrim

it only annoys me when a full team of 5 decide to IPGN instead of play a proper team, because they just wanna go huge.
103. 
 18/04/11 12:35pm
theyd rather top a bad ipgn by ghosting then play a real scrim and get slapped pretty much
104. 
 18/04/11 12:55pm
hi guys,

happy to provide anticheat for this service much like we do for IPGN CSCOMP.

If the admin just forwards the server details and rcon passwords over ill enable EAC on the servers
105. 
 18/04/11 12:58pm
very nice richy
106. 
 18/04/11 01:08pm
you eyeballing me again? o.o
107. 
 18/04/11 01:12pm
I thought i told u to watch your back sir
108. 
 18/04/11 04:22pm
oi check ur inbox talnoy
109. 
 19/04/11 11:44pm
i did and replied :>
110. 
 20/04/11 11:19am
If it's better then ipgn, awesome.
111. 
 21/04/11 01:59am
Both pugs are turd compared to scrims, but ihl > ipgn :D keep those scrims going howver #IHL if you don't have the numbers for a scrim.
112. 
 Pus
 25/04/11 03:47am
Seems as though dicevip is no longer my safe haven from people like Chriistoffer. Damn it.
113. 
 25/04/11 11:01am
Hello Birkir the Pussycat
114. 
 25/04/11 04:02pm
requesting unban from #scrim
115. 
 25/04/11 04:03pm
5 serv pmfw
116. 
 25/04/11 06:38pm
u cunts r pathetic
117. 
 nas
 02/06/11 05:00pm
May aswell just start up CGo again, Was good fun and had numerous teams scrimming every night before there matches?

And with the noob part, Better teams will be higher ranks, noobs lower?

Just a suggestion..
118. 
 02/06/11 05:16pm
CGo is still run to my knowledge..
119. 
 02/06/11 08:22pm
so this is dead right ?
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