Hello guys,
Today I would like to unveil a project that myself, recently moved Norwegian “nitroninE” and other members of the community have been working on to help improve the level of play in gathers.
This is called in-House League Australia. Much like the IHL you have seen in Europe, but this is obviously the Australian/NZ carnation of this gather league. With the help of DICEVIP and Cyber-Gamer we hope to get this off the ground and to a good start for season one.
Now what some people may argue is that this is just another iPGN/cscomp or something along those lines but with IHL we hope to build better team work in gathers rather than randomly assigned which often leave the players disgruntled and feeling like the teams are completely unfair.
Now to explain how it works there are 3 types of users; Admins, Leaders and Users. Admins are obviously administrators of IHL and we hope to run this smoothly. Then we have “Leaders” who are similar to the Admins of iPGN-comp but are more abundant and are not required to make games. Leaders can challenge other leaders to a game in which any amount of players can “.sign” into the channel and be added to the player pool.
When there are ten or more players in the pool, both captains type “.ready” and team selections should be made.
Regarding servers, we’re hoping to acquire an official server from Cyber-Gamer with EAC, until then and for any other games running alongside that game, servers are provided by the captains and the use of EAC is up to the captains on whether or not they agree to play with or without.
Just two side-notes, we’re running it in the exact same way it is run in Norway regarding servers etc and any users, leaders etc can “.startgame” for a 10 slot randomly assigned team game.
Rules for IHL
All games will be played on 1 map MR15. Map pool is: de_nuke, de_train, de_inferno, de_dust2 a1nd de_tuscan.
Picking maps:
The captain of each team will agree on a map to be played. If they cannot agree, they will ban 2 maps each until there is 1 map remaining. The game will be played on this map. CT starts to ban.
General rules:
Cheating will result in a permanent ban.
All games should be played with EAC. The only exception is if both leaders of the game agrees to not play with it.
You must record demo of every game you play, and keep the demo for at least 24 hours. 24 hours after a game is finished is the time limit for any person to complain about a game.
All players must play with their registered nick. Fake nicking is not allowed.
Bug-abuse:
Flash bugs, boosting through roofs etc is forbidden.
Should a bug occur, you should pause the game in the next freeze time. The team who abused the bug will lose the previous round and all of the remaining rounds of that half. The only exception is of both leaders agreed it did not affect the game in an important way. This will be discussed during that freeze time.
Overtime:
If the score is leveled after 30 rounds of play, it is preferred that you are to play overtime with MR3 and 10 000 start money. If you are unable to play OT because of server restrictions then the game will be resulted as a draw.
Thanks to
Chriistoffer and
nitroninE from #cs-gather.no for helping us set up the bot and getting IHL running.
personally, i've never gotten any enjoyment through pugs. too frustrating knowing nobody, way harder to build any sort of teamwork or chemistry constantly playing with someone you don't know. and then watching someone with no communicative or team skills save out to preserve their 'stats' never really appealed to me.
i would have no problem if this (in my eyes anyway) didn't take away from the already dwindling number of 'teams' left, forcing remaining players to play pugs/ipgn to get a game (or something vaguely resembling it)
edit: this isn't an attack on your initiative, don't take it that way. i'm sure i'm not the only one who would prefer to get involved in a real scrim over a pug. if only there was a way to focus all the remaining passion for the game and move in the same direction.
edit: this edit function seems so broken at the moment
That being said, i really fail to see how the 'no noobs' thing is being somehow put forward as a good thing? How is excluding probably atleast 50% of the playerbase, if not significantly more, in any way beneficial to the community?
The numbers have dwindled so far down that we actually need these 'noobs' to stick around, play with better players, get more experience, and just generally improve if we want any slither of a chance of keeping the cs scene alive.
I'd also completely agree with unpro. Encouraging players to war properly with groups/teams is the way to go, not implementing additional pug systems to further split the community.
But im sure it will do really well, especially with people like deStiny in a position of power (just assuming he is caus he's op'd)
$0.02
that way you could actually play a scrim with something to actually play for aswell
but lets give it a week or so, and see how it works out.
#19 or your just missing the point and are being stupid just because you can
and someone takes the challenge (leader) and he picks 4 out of the people that show interest (the people doing !me or whatever)
it's better than IPGN, because leaders will pick the better players if more show interest, so if your bad or bait or constantly go afk, eventually people wont pick you.
or he should gather some friends of his own and challenge.
I dno i just honestly dont see the point or any potential benefit of this - its too exclusive and restrictive to be a useful widespread pugging service of any benefit, and its too pointless in terms of getting proper wars (as enigma said in #19, which is what anyone who genuinely wants a war will do).
So all it will really do is allow the 'top' players to have an exclusive circle-jerk and play without ipgn 'noobs', all the while resulting in less proper wars in general being played, and at the same time less 'noobs' being allowed to play with better players essentially restricting their ability to progress.
Just my opinion on it though.
IPGN is hardly fair, you need a some script bot to actually !me fast enough.
Dont get me wrong, i prefer wars like you, but this is probably better than IPGN. This kinda promotes playing as a team, and eventually players will always have 5 they want to play with. Then it just a case of them joining #scrim
Just wish this came out before IPGN. People are too used to playing by themselves and being greedy now.
And with 3 active channels, all regularly running games 24/7, u really dont need a script bot to join quick enough at all. Its still significantly more fair than a service where not only do u have to join it relatively quickly (i assume), but then after joining u have to be selected by the team captain.
An exclusive, highly selective and restricting pug service is in no way shape or form better than ipgn which is open to players of all skill levels, while fairly (ie. impartially and unbiased) assigning teams. The ONLY thing IHL for is better than ipgn is allowing the top players to play with top players, but that also brings out numerous downsides resulting in more harm than good as i mentioned previously.
IPGN is literally as fair as humanly possible, with multiple channels, not being allowed to play multiple games in a row freeing up spots for other players, first in first served player selection, and no human involvement or bias whatsoever in team selection process.
IPGN is also infintely better for newcomers and less experienced players, which is a major point that is incredibly ipmortant. Do you seriously think a system where a newer/unkown player could register for 1,000 games in a row and never get to play a single game because no1 has heard of him is better (dont even get me started on fairer) than what ipgn provides the new faces to the community?
We need less pug services, not more, and i could be wrong but i just dont see this having any benefit whatsoever on the community, but i can see numerous ways it can harm it.
Its not only VHM, but i just pointed them out cause they have a lot of the top players. A lot of admins do this. (or atleast used to, when more ppl played)
now imagine how IHL will be like...
cant imagine IHL will be much better, scrimming with mates or in a proper team is by far better, everyone should just do that :)
i dont get how ppl with 1000 games or more in ipgn (over the seasons) are still so terrible.
Gomez is on the money, IPGN has turned into "lets see who can get the most DPR by baiting", I lose brain cells playing in that sped fest. Admins are making games for their friends, and if you are lucky enough to get into one game, the chances of playing another one after that are slim and none. Don't bother asking an admin if hes going to make a game or not so u don't have to sit around like a fucking twat waiting, because you will get !remd.
also, locking 0.01 interp is pathetic for reasons I shouldn't have to explain, but again, just confirms how sped the admins who actually make those decisions are.
If you allowed the public to make games in ipgn the problem would be solved, seriously what do the admins do aside from review the demo that they couldn't do outside the match so that hundreds of people waiting for games aren't pulling their dicks all day.
all IPGN has ever been is a glorified cscomp, except with some elitist attitude like people who aren't supervised by an admin couldn't manage a game themselves.
i can't stand pugging. maybe it's just me but i only really enjoy cs'ing when its with mates.
because they buy up every round, bait and try and go huge.
hahahah thats the most spot on post ive seen in ages, ahh ipgn...
IHL would be good but this community is too spastic to really make it work, i might drop in and play a few
But i agree with rizzler with his last comment, definitely should come in and have a game mate.
And Sid who says whos noob and whos not? With all these vouching and stuff? Or can everyone play and just not get picked?
another thing is people getting angry because this guy is not good,or dont play with him because hes shit etc etc... people are just on their high horse to much. whocares if they're shit or bad just play because its this type of crap thats making cs die.
cs use to be about playing having fun with a few mates (IHL does do that in a sense) but deciding who can play or not is kinda bs. is it politics? on the people you know. is it skilled based? who are you to say you're a noob you cant play with us.
thats really the sad thing about cs egos > just playing the damn game
rant out doR
Gl though ill stick to smashing davestr1zl's dome most nights.
Not to mention giving destiny a piece of authority is a recipe for disaster.
So long as IHL can hold a respectable base of admins/leaders whom embody and emphasize the characteristics we want new players to gain, then IHL will be a step in the right direction for the community.
Dave, the difference between IPGN and IHL in this case, is that in IHL people are given a greater incentive to change their ways, IPGN will be there in the mean time. I just hope the two channels can coincide to produce more competitive players.
(hit me up to scrim ya pilchard)
Dont get me wrong, IHL will probably perfectly fine for the top tier player who enjoys pugging, and probably better than ipgn for those top tier players, but for the community as a whole it will only be harmful (or pointless at best).
#55 "So long as IHL can hold a respectable base of admins/leaders whom embody and emphasize the characteristics we want new players to gain".
With deStiny apparently on board i think its safe to say mission failed in that regard.
Regardless of whos adminning though, the way the whole mentality of the player selection process in IHL works completely goes against that statement.
"dont pick noobs".
gotta keep up with the gtr povs to know the antieco killzones
>kill off all pugs
>force people who actually enjoy playing cs to make teams and get #scrims
>accept loss of csers who only play ipgn
>watch competitive numbers rise as people join together in scrim groups
>???
>profit
+1 IHL over iPGN
#IHL
people would try harder to win, over a good dpr score.
the best way to improve is playing with a core group of players in numerous scrims and learning the game properly
there's a reason people play a billion ipgn games and are still absolute trash, it is a terrible learning environment for new players
tldr remove ipgn and ihl from the internet, get a core group of people and get the fuck in #scrim
besides, you can't stop people from being dicks. best way is to just change the parameters so that frags don't count at all, maybe with some kind of pairing system that rewards players for getting wins together (so when you're paired with a mate and you build up a bunch of wins you get extra points or something)
#74 u keep going on about how u can get ur team into IHL and have something to play for, but i honestly cant figure out what that added incentive is. The choice is play a real team/group from #scrim as good practice, or play a slut team formed from #IHL for...?
Removing ipgn may not be an option, but introducing IHL isnt a good thing. If all the people that actually still have an interest in competitive cs agree that properly warring with a team is the best way to go, then everyone just do it... adding yet another pug service is the last thing we need as it creates even less incentive to actually get a real war, while additionally spreading the playerbase thinner across multiple platforms.
'we want more real wars but we cant stop this ipgn pug, so lets add another pug!!'
I think IHL is a positive for a game throughout the week for practicing your own game, progressing your own style and for me, someone who hates iPGN and is left with it is finding IHL a very enjoyable place and isnt that the main factor? Enjoyment?
Its just a step in the right direction (My perspective no shot at your dave) :)
So you cannot find any positives in this movement? and if you do we are all here me, Nitro, keiller, deStiny for any suggestions.
- Remove deStiny as admin
- The vent thing is a great idea, but i think there need to be some sort of system where u can only be put into the channels by admin dragging you, this is because you'll get people vent cheating and people going afk after the game and getting left in the channel.
- EAC needs to be forced
For the keen people, it adds no incentive, for the lazy people it offers an easy way out yet still providing a cs fix - therefore the system adds less incentive to war properly.
Also agree with the all 3 points dreamR made in #79 as necessary improvements that should be made. I would also remove any need to be invited to the chan. Potentially i would also add some system like ipgn-comp preventing the same players playing numerous games in a row but it might be a bit harder.
Removing IPGN wont make any diff to #scrim, it will more then likely kill off the all ready small CS scene we have in Australia.
Most of the players who frequently play IPGN play for FUN, and are only causal gamers, when a nationals even or LAN comps are on, there are still just as many people playing IPGN, there are no way near enough players in Australia in CS any more to think that killing off a pug system will help.
IPGN and other pugs is just a quick and easy way to play CS with out waiting around finding a server, 5 players and a scrim.
With IHL, I don't think its a bad idea, but it will be very limited due to the number of "decent" or "keen" players we have left.
As, the reason IPGN is so popular is that people play for stats, because its something to play for, it may not be a good thing but that’s just how a lot of people see CS now days.
People need to see that CS wont get any bigger then it is, I would say that over 60% of the Australian CS community who still play all the time, are all newer players over the last 1-2 years and they are more casual players.
If you were to exclude them more, or remove pug systems such as IPGN, you would see the scene drop down to instead of what about 100 or so people to about 60 or less.
IHL is a good idea, as I said for the players who don't want to play with the newer/less exp players like a lot of players in IPGN, but I don't really see it helping a huge amount for the community.
Sure it gives the older/more exp players an option to play with players the same skill level and all but, it will be the same people playing it all the time, and I wouldn't be surprised if games don't fill very often as a big number of the more exp players don't even play pugs frequently.
that being said there are a lot of people who want some incentive to playing cs these days, be it improving as a team in a prac or statistics when pugging, a random pug with good players might not interest a lot of people (which in theory is what ihl is)
in regards to removing all pug services, what about day time counter-strike? you cant expect people to have their team on in 2 in the arvo, doesn't mean they shouldn't be able to play cs at all in the day time
I can't believe you type up so much bullshit when you act the way you do. Especially when IRL you're a fat lard with absolutely zero self-confidence.
I'll just say good luck to the IHL guys, in a perfect world it would work but the Aus CS community is far from that.
and the day time 'scrims' would essentially be pugs, what established teams can say they have their full roster on at 2 in the afternoon?
dw gillards on my case
There is no way iPGN will die (I hope it will) but IHL is great for teamwork and getting to know some of the top tier players and improving from mid-top.
Thanks for some of you suggestions for improving we will try to work this into IHL but not all can work and i hope to see you fellas in some gathers:)
#IHL
If your online by yourself = #IPGN
If your online with 1 or 2 friends = #IHL
If your online with 3 or 4 friends = #scrim
it only annoys me when a full team of 5 decide to IPGN instead of play a proper team, because they just wanna go huge.
happy to provide anticheat for this service much like we do for IPGN CSCOMP.
If the admin just forwards the server details and rcon passwords over ill enable EAC on the servers
And with the noob part, Better teams will be higher ranks, noobs lower?
Just a suggestion..