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SQL & WCG Finals Leadup
 Author : 
 ham
26-10-2009 07:48pm


Aussie's have what seems to be a natural love of sporting endeavours; our passion is unrivaled in games such as rugby, AFL, cricket, and many other tributary sports. A cominality amongst most sports is downtime - from the last day in September to early march for the AFL and rugby league, aswell as a sharp downwards spike in matches of importance during winter for cricketers or swimmers.

You wouldn't expect the trend to prolong itself when musing over Counter-Strike, being such an accesible platform and no recovery time or injuries to deal with, save for the occasional RSI (repetitive stress injury). Oddly enough then, there's an evident downward swing at certain points during the calendar year of gaming, most notably, the pitfall immediately proceeding a nationals. We speaks with some of Australia's foremost gamers to find the answer - and hopefully a cure - to the gaming equivalent of the flu season.

On the road to a more secure and permanent community, DICE sought the opinions on a solution from a few Australian CS figure-heads: Melbourne's favorite son Dave 'davestr1zl', one of Sydney's finest in Luke 'lukeft', our favorite import Preben 'Oops', Mike 'apoc' fresh from his WCG victory, and our very own George 'Jesus of CS' Beedee.

How can we combat the inactivity in Australian gaming that inevitably occurs right after a nationals? What's a teams motivation to continue practising?

lukeft don't think it's inactivity just after nationals. even befor natioanls it's the same teams warring each night. to combat the dying community in general we need more people (Fresh faces from other games or whatever). this would lead to more people willing to run comps, leagues - sites like cybergamer would probably pick up a permanent cs 1.6 league with prizes. to get more, new people in the community, need one of two things. either a feature article on how to become a part of the community with examples of pro/competitive cs - movies, demos, pics, etc and how to war or cspromod to be good/successful and merge 1.6 and source. feature article would be posted around to various gaming sites - ga, cg, etc, etc. no idea if this would work but yeah lol, the main prob is the lack of people/fresh faces, which is to be expected with a 10+ year old game.

beedee I don't think that question can be answered simply. The underlying issue is that there's no stable online leagues that teams can participate in, and a disconnection between the public gamers and competitive players. The GameArena ladder was a perfect example of this - it provided players a complete transition from pub servers to competitive play as well as create public awareness via their partnership with Bigpond. So this means even if were a online league or ladder, new (pub) teams would never know about it. But without going into further detail, the only way I can see a team being motivated after a national competition is the guarantee more competitions to come - the more notice the better.

Oops Arrange local lans, online cups (with prizes, if possible) would probably help  with the activity on the teams. Maybe a big byoc lan in melbourne / sydney.

davestr1zl In my opinion there isnt any one single reason why this always happens (and it does always happen), but rather its a combination of a number of different factors. I suppose there are a few major reasons that could be pinpointed; based off both my previous experience aswell as assumptions. The first of these would be the obvious one that the majority of teams and players simply need a well-earned break. Before each nationals it is obvious that most teams practise as hard as possible for weeks or even months before the event (as can be seen in #scrim each night prior to nationals), and as such after the event is done most people would simply like to have a bit of down-time after their weeks of practise. This also generally rings true for event organisers and admins who want a break and as such dont run any competitions for a while afterwards.

The second reason, which in a way is also linked to the first, would be that after each national the next 'big' event always seems so far away (and, especially in recent times, is often even in doubt of happening at all), so there is seemingly nothing to motivate people to practise as hard as they could as there is nothing to 'work for'. This reason is both a combination of the scene in australia with a supposed lack of 'big' competitions, but also (and in my opinion more importantly) with the mindset in the majority of top players who only seem willing to play for money and prizes and are seemingly unwilling or unnable to play simply for the enjoyment of the game and self satisfaction of improvement or results.

The third reason i suppose is true not only for national events but after the majority of lan competitions big or small, and also relates to the incredibly negative mindset of players mentioned in the second reason. It is that alot of players/teams are 'disappointed' in their results at the previous competition leading to roster changes, team deaths, or even people quitting the game (usually temporarily), as they are unnable to work out their problems (if their even were any) and simply choose to pick up new players or kill the team. This incredibly counter-productive act would be most apparent after nationals though as it is australia-wide and not simply restricted to local states, therefore leading to this 'inactivity and lack of motivation' that always occurs. I'm sure there are a number of other minor reasons but i believe what i listed above would be the major 3 - but if i were to sum up the sole reason in but a few words (minus the minor break i spoke of which i think is well deserved) it would be that the mentality and mindsets of the majority of australian players is terrible.

Unfortunately, the virus that is inactivity affects some moreso than others; namely SQL and their upcoming WCG campaign. At a time when they should receive as much support and practise as possible, the downwards trend does them no favors.

SQL wins WCG 2007 Australia

DICE spoke with Apoc to guage his reactions below.

How was last weekends WCG.au finals for you? Can only imagine it must have been an enjoyable weekend.

Apoc The actual weekend turned out to be a lot better than expected! Some bad experience at Beyond Cafe didn't give me a lot of confidence that it would be a good event.  Jim and the boys did an awesome job to make everything run smoothly. On actually winning the event, it was the happiest i've been to win a nationals. After constant 2nds it was awesome to finally win again:)

Do you find it hard to find practise amongst Australian teams, both in general and prior to a major competition?

Apoc In the weeks leading up to national qualifiers, it is fairly easy to find good prac versus the other top tier teams. You can usually organise to play another team on the full rotation of maps if you pre-organise. As for trying to prepair for an international competition, my last experience wasn't so good. Most Australian teams tend to stop playing CS after a major competition, ourselves included (when we lose). Our best chance is to get some solid practise against Parallax leading up to China. 2007 was bad as we drew the NZ team in our group, so basically would spend most nights on irc, with no luck

Do you see practice as the most important preparation leading up to a competition?

Apoc It's really debatable. I mean, for Kode5 we put a lot of preparation to try and win the event, and we played amazing CS for 90% of the event. At WCG, we just kept things real simple. We prac'd for 2 weeks before the event, 1 week bootcamping at Sam's (Zpr) place. I think just playing together on a LAN environment constantly helps a lot more than any other sort of strats etc. Then you just leave it up to how you play on the day!

We wish SQL all the best during their international endeavours, and reminds everyone to help SQL practise as much as possible!


1. 
 26/10/09 08:16pm
LOL daves response eclipses everyone elses
2. 
 26/10/09 08:16pm
thats why ur in my DP mate
3. 
 26/10/09 08:35pm
Lol i laughed at the length comparison as well, good article/read though. Really wish SQL well on their WCG campaign, if you cant find any local scrims try find some overseas ones and convince to play an even number of games on home and away servers, it can actually be quite interesting.

Getting as much exposure as possible is also good, hopefully the channel 7 thing could spark a bit of interest.
4. 
 26/10/09 09:08pm
oi dave, cool story bro.
5. 
 26/10/09 09:12pm
ROFL chiz u r the best
6. 
 26/10/09 09:16pm
LOL chiz what a g
7. 
 26/10/09 09:18pm
LOL #4, i actually copied and pasted everything the other guys said and compared it (in words) to Dave's and i can say that Dave won by over 200 words.
8. 
 26/10/09 09:18pm
thanks dave for the essay
9. 
 26/10/09 09:34pm
however, all the best to SQL
10. 
 26/10/09 09:35pm
im sure pocca and his team will do well
11. 
 26/10/09 10:05pm
china called davestrizl, they want their wall back
12. 
 26/10/09 10:44pm
gl mike and the boys. do us proud
13. 
 27/10/09 12:23am
Top article as per usual ham. Nice comments by the players and apoc.
14. 
 kEZ
 27/10/09 12:50am
LOL motion hahaha
GL sql SmAsH DemM br0
15. 
 27/10/09 03:47am
EDITED
;)

nice article ham wd
16. 
 27/10/09 09:41am
HAHAHA motion
17. 
 27/10/09 09:52am
EDITED
While were on this subject, dave your not exactly helping since your an 'admin' or whatever you call it. You said you are taking a 1-2 month break before your going to make a local LAN event. Why would you need a 1-2 month braek when your going to be on the computer every single day till then anyway? Cool bro
18. 
 27/10/09 10:25am
no one is obliged to make lan comps. all the admins volunteer their own time for the good of the game. since you'll be on the computer too, why don't you run one :)
19. 
 27/10/09 12:03pm
Thats extremely selfish to say that #17
20. 
 27/10/09 12:12pm
Alright I'll run a comp.
21. 
 27/10/09 03:01pm
Oops Arrange local lans, online cups (with prizes, if possible) would probably help with the activity on the teams. Maybe a big byoc lan in melbourne / sydney.


oop's idea for a byoc lan would be fucking sweet. should seriously look into holding one in melbourne :p
22. 
 27/10/09 03:18pm
yeah or an old cpl style one where teams just rock up with their pc's :) No qualifiers nothing. And because everyone has their own pc's, there's no limitation of how many teams can play at once :D
23. 
 27/10/09 03:47pm
DiceVIP BYOC event.

Go go go! ;)
24. 
 27/10/09 03:56pm
EDITED
!
25. 
 27/10/09 05:54pm
EDITED
Because ted running competitions is actually a lot of work and always goes completely unrewarded and unappreciated.

Anyone else (yourself included) are free to step up and run competitions if they want to - nothing is stopping them, i simply wanted a bit of a break for myself (aswell as being under the presumption that majority of other teams/players will want a break too - so any comp i would run would have have a poor turnout). So if no comps happen between now and when i next run one then so be it i guess :/
26. 
 27/10/09 09:40pm
I think the majority of people do appreciate the work that you guys put in to running events. CS would be dead otherwise.
27. 
 27/10/09 09:53pm
well i think we should let dave know how much we appreciate him by presenting him with gifts next lan event
28. 
 27/10/09 09:54pm
chiz / dave the new dreamr / ham?
29. 
 27/10/09 09:57pm
FML
30. 
 27/10/09 10:40pm
thhhhhhhhhhhhhhhhhhsiiiiickk
31. 
 28/10/09 09:45am
EDITED
err dave you serious? I'm pretty sure almost every player is very appreciated you guys do in running events.. And unrewarded? What the fuck do you want us to give you? A headjob? I'm sure admins normally take $50-100 anyway if you don't you should. PLUS you always win the LAN comps anyway so your getting extra money from the prizes. How can you even say unrewarded and unappreciated. Just don't do a comp 1 week after a nationals and expect more than 4 teams like last time. Now THAT was a waste of time.
32. 
 cze
 28/10/09 10:27am
nationals byoc @ sgl. The dream
33. 
 28/10/09 10:57am
NUKED
34. 
 28/10/09 11:26am
Last byoc comp in syd that we had 2 teams showed or something, people need to attend them before we'd actually used them lol

I remember the days of when SGL sign ups lasted like 3 minutes after announced before it was full. I'd be interested but most ppl are too lazy.
35. 
 28/10/09 11:43am
NUKED
36. 
 28/10/09 11:44am
NUKED
37. 
 28/10/09 12:51pm
#34 ... there will be more teams this year if theres a byoc in sydney. were all keen, schools over n shit.\\and #35 + #36
38. 
 28/10/09 01:07pm
NUKED
39. 
 28/10/09 01:32pm
#31 if it was actually genuinely appreciated you wouldnt have said any of what you said in your first post
40. 
 28/10/09 01:42pm
keep it on topic and no personal attacks
41. 
 28/10/09 04:12pm
admins taking money to run a comp? this is news to me
42. 
 28/10/09 06:06pm
I know 100% its been done more than once.
43. 
 28/10/09 07:53pm
lol ted doubt they take money (dave anyway), plus i dont think always getting money from winning the LAN is a valid argument, its because they were the best team and were rewarded because of it
44. 
 28/10/09 08:30pm
Ted can you not turn every single news article that is posted into a banter fest? Thanks.
45. 
 28/10/09 08:49pm
who gives a shit if admins take money?? nothing is for free, i wouldn't work 12hours for no pay and either would any1 eles for that matter!
46. 
 28/10/09 10:17pm
LOL I get bored at work and nobody types just boring shit. Have to entertain myself buddy.
47. 
 29/10/09 12:38am
even if all the Melbourne teams chipped in like $10 for the admins, im sure thatd help, and im sure more frequent local comps.
48. 
 30/10/09 03:14am
EDITED
Pollex why dont you neck yourself and then we'll put your $20 life insurance and split it amongnst the admins at the next comp?
49. 
 30/10/09 01:31pm
i dont have life insurance but..
50. 
 02/11/09 11:28pm
i reckon lan comps sould be free no hourly charge play all day and at the end of the day admins sould pay the bill
51. 
 02/11/09 11:28pm
without a doubt the best idea ive ever heard
52. 
 04/11/09 09:45am
ROFL
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